async Task <int> EnsureReadAsync(byte[] buffer, int offset, int size, CancellationToken cancellationToken) { byte[] morebytes = null; int nbytes = 0; while (nbytes == 0 && ChunkStream.WantMore && !cancellationToken.IsCancellationRequested) { int localsize = ChunkStream.ChunkLeft; if (localsize <= 0) // not read chunk size yet { localsize = 1024; } else if (localsize > 16384) { localsize = 16384; } if (morebytes == null || morebytes.Length < localsize) { morebytes = new byte[localsize]; } int nread = await InnerStream.ReadAsync(morebytes, 0, localsize, cancellationToken).ConfigureAwait(false); if (nread <= 0) { return(0); // Error } ChunkStream.Write(morebytes, 0, nread); nbytes += ChunkStream.Read(buffer, offset + nbytes, size - nbytes); } return(nbytes); }
// To be called on chunkedRead when we can read no data from the MonoChunkStream yet int EnsureRead(byte [] buffer, int offset, int size) { byte [] morebytes = null; int nbytes = 0; while (nbytes == 0 && chunkStream.WantMore) { int localsize = chunkStream.ChunkLeft; if (localsize <= 0) // not read chunk size yet { localsize = 1024; } else if (localsize > 16384) { localsize = 16384; } if (morebytes == null || morebytes.Length < localsize) { morebytes = new byte [localsize]; } int nread = nstream.Read(morebytes, 0, localsize); if (nread <= 0) { return(0); // Error } chunkStream.Write(morebytes, 0, nread); nbytes += chunkStream.Read(buffer, offset + nbytes, size - nbytes); } return(nbytes); }
public override IAsyncResult BeginRead(byte [] buffer, int offset, int count, AsyncCallback cback, object state) { if (disposed) { throw new ObjectDisposedException(GetType().ToString()); } if (buffer == null) { throw new ArgumentNullException("buffer"); } int len = buffer.Length; if (offset < 0 || offset > len) { throw new ArgumentOutOfRangeException("offset exceeds the size of buffer"); } if (count < 0 || offset > len - count) { throw new ArgumentOutOfRangeException("offset+size exceeds the size of buffer"); } HttpStreamAsyncResult ares = new HttpStreamAsyncResult(); ares.Callback = cback; ares.State = state; if (no_more_data) { ares.Complete(); return(ares); } int nread = decoder.Read(buffer, offset, count); offset += nread; count -= nread; if (count == 0) { // got all we wanted, no need to bother the decoder yet ares.Count = nread; ares.Complete(); return(ares); } if (!decoder.WantMore) { no_more_data = nread == 0; ares.Count = nread; ares.Complete(); return(ares); } ares.Buffer = new byte [8192]; ares.Offset = 0; ares.Count = 8192; ReadBufferState rb = new ReadBufferState(buffer, offset, count, ares); rb.InitialCount += nread; base.BeginRead(ares.Buffer, ares.Offset, ares.Count, OnRead, rb); return(ares); }