// Gets the connection pool for the specified service point (if it exists) and // invokes ForceCleanup to gracefully clean up any connections in the pool. // // preconditions: none // // postconditions: if a connection pool for the specified servicepoint and group name // exists, any open connections that are not in use will be gracefully cleaned up. // // Note: this will not destroy the connection pool itself so any future objects that // need that connection pool will still be able to access it to create new connections // and any objects using connections in the pool will still be able to return them internal static void CleanupConnectionPool(ServicePoint servicePoint, string groupName) { string key = GenerateKey(servicePoint.Host, servicePoint.Port, groupName); lock (InternalSyncObject) { ConnectionPool connectionPool = (ConnectionPool)(m_ConnectionPools[key]); if (connectionPool != null) { connectionPool.ForceCleanup(); } } }
internal static void CleanupConnectionPool(ServicePoint servicePoint, string groupName) { string str = GenerateKey(servicePoint.Host, servicePoint.Port, groupName); lock (InternalSyncObject) { ConnectionPool pool = (ConnectionPool)m_ConnectionPools[str]; if (pool != null) { pool.ForceCleanup(); } } }