public SocketAsyncEventArgs () { Worker = new Socket.Worker (this); AcceptSocket = null; Buffer = null; BufferList = null; BytesTransferred = 0; Count = 0; DisconnectReuseSocket = false; LastOperation = SocketAsyncOperation.None; Offset = 0; RemoteEndPoint = null; #if !NET_2_1 SendPacketsElements = null; SendPacketsFlags = TransmitFileOptions.UseDefaultWorkerThread; #endif SendPacketsSendSize = -1; SocketError = SocketError.Success; SocketFlags = SocketFlags.None; UserToken = null; #if MOONLIGHT && !INSIDE_SYSTEM policy_protocol = SocketClientAccessPolicyProtocol.Tcp; #endif }
void Dispose (bool disposing) { disposed = true; if (disposing) { if (disposed || Interlocked.CompareExchange (ref in_progress, 0, 0) != 0) return; if (Worker != null) { Worker.Dispose (); Worker = null; } } AcceptSocket = null; Buffer = null; BufferList = null; RemoteEndPoint = null; UserToken = null; #if !NET_2_1 SendPacketsElements = null; #endif }
void Dispose (bool disposing) { if (disposing) { if (Worker != null) { Worker.Dispose (); Worker = null; } } AcceptSocket = null; Buffer = null; BufferList = null; RemoteEndPoint = null; UserToken = null; #if !NET_2_1 SendPacketsElements = null; #endif }