public static string LoadName(Stream stream) { try { BinaryReader reader = new BinaryReader(stream); return reader.ReadNameA4(); } catch { return null; } }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_ControllerSize = reader.ReadUInt32(); m_Controller = new ControllerConstant(stream); int tosSize = reader.ReadInt32(); m_TOS = new List<KeyValuePair<uint, string>>(tosSize); for (int i = 0; i < tosSize; i++) { m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadNameA4())); } int numClips = reader.ReadInt32(); m_AnimationClips = new List<PPtr<AnimationClip>>(numClips); for (int i = 0; i < numClips; i++) { m_AnimationClips.Add(new PPtr<AnimationClip>(stream, file)); } }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); name = reader.ReadNameA4(); nameHash = reader.ReadUInt32(); frameIndex = reader.ReadInt32(); frameCount = reader.ReadInt32(); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); int numSubMeshes = reader.ReadInt32(); m_SubMeshes = new List<SubMesh>(numSubMeshes); for (int i = 0; i < numSubMeshes; i++) { m_SubMeshes.Add(new SubMesh(stream)); } m_Shapes = new BlendShapeData(stream); int numBones = reader.ReadInt32(); m_BindPose = new List<Matrix>(numBones); for (int i = 0; i < numBones; i++) { m_BindPose.Add(reader.ReadMatrix()); } int numHashes = reader.ReadInt32(); m_BoneNameHashes = new List<uint>(numHashes); for (int i = 0; i < numHashes; i++) { m_BoneNameHashes.Add(reader.ReadUInt32()); } m_RootBoneNameHash = reader.ReadUInt32(); m_MeshCompression = reader.ReadByte(); m_StreamCompression = reader.ReadByte(); m_IsReadable = reader.ReadBoolean(); m_KeepVertices = reader.ReadBoolean(); m_KeepIndices = reader.ReadBoolean(); reader.BaseStream.Position += 3; int numIndexBytes = reader.ReadInt32(); m_IndexBuffer = reader.ReadBytes(numIndexBytes); if ((numIndexBytes & 3) > 0) { reader.BaseStream.Position += 4 - (numIndexBytes & 3); } int numInfluences = reader.ReadInt32(); m_Skin = new List<BoneInfluence>(numInfluences); for (int i = 0; i < numInfluences; i++) { m_Skin.Add(new BoneInfluence(stream)); } m_VertexData = new VertexData(stream); m_CompressedMesh = new CompressedMesh(stream); m_LocalAABB = new AABB(stream); m_MeshUsageFlags = reader.ReadInt32(); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_Format = reader.ReadInt32(); m_Type = reader.ReadInt32(); m_3D = reader.ReadBoolean(); m_UseHardware = reader.ReadBoolean(); reader.ReadBytes(2); m_Stream = reader.ReadInt32(); m_AudioData = reader.ReadBytes(reader.ReadInt32()); }
public AssetBundleScriptInfo(Stream stream) { BinaryReader reader = new BinaryReader(stream); className = reader.ReadNameA4(); nameSpace = reader.ReadNameA4(); assemblyName = reader.ReadNameA4(); hash = reader.ReadUInt32(); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); int numObjects = reader.ReadInt32(); m_PreloadTable = new List<PPtr<Object>>(numObjects); for (int i = 0; i < numObjects; i++) { PPtr<Object> objPtr = new PPtr<Object>(stream); if (objPtr.m_FileID == 0) { Component comp = file.FindComponent(objPtr.m_PathID, false); if (comp == null) { comp = new NotLoaded(file, objPtr.m_PathID, 0, 0); } objPtr = new PPtr<Object>(comp); } m_PreloadTable.Add(objPtr); } int numContainerEntries = reader.ReadInt32(); m_Container = new List<KeyValuePair<string, AssetInfo>>(numContainerEntries); for (int i = 0; i < numContainerEntries; i++) { m_Container.Add ( new KeyValuePair<string, AssetInfo> ( reader.ReadNameA4(), new AssetInfo(file, stream) ) ); } m_MainAsset = new AssetInfo(file, stream); int numScriptComps = reader.ReadInt32(); m_ScriptCompatibility = new AssetBundleScriptInfo[numScriptComps]; for (int i = 0; i < numScriptComps; i++) { m_ScriptCompatibility[i] = new AssetBundleScriptInfo(stream); } int numClassComps = reader.ReadInt32(); m_ClassCompatibility = new KeyValuePair<int, uint>[numClassComps]; for (int i = 0; i < numClassComps; i++) { m_ClassCompatibility[i] = new KeyValuePair<int, uint> ( reader.ReadInt32(), reader.ReadUInt32() ); } m_RuntimeCompatibility = reader.ReadUInt32(); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_AvatarSize = reader.ReadUInt32(); m_Avatar = new AvatarConstant(stream); int numTOS = reader.ReadInt32(); m_TOS = new List<KeyValuePair<uint, string>>(numTOS); for (int i = 0; i < numTOS; i++) { m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadNameA4())); } }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_Shader = new PPtr<Shader>(stream, file); int numShaderKeywords = reader.ReadInt32(); m_ShaderKeywords = new List<string>(numShaderKeywords); for (int i = 0; i < numShaderKeywords; i++) { m_ShaderKeywords.Add(reader.ReadNameA4()); } m_CustomRenderQueue = reader.ReadInt32(); m_SavedProperties = new UnityPropertySheet(file, stream); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_Rect = new Rectf(stream); m_Offset = reader.ReadVector2(); m_Border = reader.ReadVector4(); m_PixelsToUnits = reader.ReadSingle(); m_Extrude = reader.ReadUInt32(); m_RD = new SpriteRenderData(file, stream); }
public string[] GetAssetNames(bool filter) { string[] assetNames = new string[Parser.Cabinet.Components.Count]; using (BinaryReader reader = new BinaryReader(File.OpenRead(Parser.FilePath))) { Stream stream = reader.BaseStream; for (int i = 0; i < Parser.Cabinet.Components.Count; i++) { NotLoaded comp = Parser.Cabinet.Components[i] as NotLoaded; if (comp == null) { Component subfile = Parser.Cabinet.Components[i]; assetNames[i] = AssetCabinet.ToString(subfile); continue; } if (comp.Name == null) { stream.Position = comp.offset; switch (comp.classID1) { case UnityClassID.AssetBundle: case UnityClassID.Avatar: case UnityClassID.Mesh: if (!filter) { comp.Name = reader.ReadNameA4(); } break; case UnityClassID.AudioClip: case UnityClassID.AnimationClip: case UnityClassID.AnimatorController: case UnityClassID.AnimatorOverrideController: case UnityClassID.Cubemap: case UnityClassID.Material: case UnityClassID.Shader: case UnityClassID.Sprite: case UnityClassID.TextAsset: case UnityClassID.Texture2D: comp.Name = reader.ReadNameA4(); break; case UnityClassID.MonoScript: comp.Name = comp.pathID + " / " + reader.ReadNameA4(); break; case UnityClassID.Animator: case UnityClassID.EllipsoidParticleEmitter: case UnityClassID.Light: case UnityClassID.ParticleAnimator: case UnityClassID.ParticleRenderer: case UnityClassID.ParticleSystem: case UnityClassID.ParticleSystemRenderer: comp.Name = GetNameFromGameObject(filter, stream); break; default: if ((int)comp.classID1 <= -1 && comp.classID2 == UnityClassID.MonoBehaviour) { comp.Name = GetNameFromGameObject(filter, stream); if (comp.Name == null) { comp.Name = MonoBehaviour.LoadName(stream); } } break; case UnityClassID.AudioListener: case UnityClassID.AudioSource: case UnityClassID.BoxCollider: case UnityClassID.Camera: case UnityClassID.CapsuleCollider: case UnityClassID.FlareLayer: case UnityClassID.LinkToGameObject: case UnityClassID.LinkToGameObject223: case UnityClassID.LinkToGameObject225: case UnityClassID.MeshCollider: case UnityClassID.MeshFilter: case UnityClassID.MeshRenderer: case UnityClassID.MultiLink: case UnityClassID.Projector: case UnityClassID.Rigidbody: case UnityClassID.SkinnedMeshRenderer: case UnityClassID.SphereCollider: case UnityClassID.SpriteRenderer: case UnityClassID.Transform: if (!filter) { comp.Name = GetNameFromGameObject(true, stream); } break; case UnityClassID.GameObject: if (!filter || IsVirtualAnimator(comp)) { comp.Name = GameObject.LoadName(stream); } break; } } assetNames[i] = comp.Name != null ? comp.Name : comp.pathID.ToString(); } } return assetNames; }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_Width = reader.ReadInt32(); m_Height = reader.ReadInt32(); m_CompleteImageSize = reader.ReadInt32(); m_TextureFormat = (TextureFormat)reader.ReadInt32(); m_MipMap = reader.ReadBoolean(); m_isReadable = reader.ReadBoolean(); m_ReadAllowed = reader.ReadBoolean(); reader.ReadByte(); m_ImageCount = reader.ReadInt32(); m_TextureDimension = reader.ReadInt32(); m_TextureSettings = new GLTextureSettings(stream); m_LightmapFormat = reader.ReadInt32(); m_ColorSpace = reader.ReadInt32(); int size = reader.ReadInt32(); image_data = reader.ReadBytes(size); reader.ReadBytes(4 - size & 3); }
public static string LoadName(Stream stream) { BinaryReader reader = new BinaryReader(stream); return reader.ReadNameA4(); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_Script = reader.ReadNameA4(); m_PathName = reader.ReadNameA4(); int numDependencies = reader.ReadInt32(); m_Dependencies = new List<PPtr<Shader>>(numDependencies); for (int i = 0; i < numDependencies; i++) { m_Dependencies.Add(new PPtr<Shader>(stream, file)); } m_ShaderIsBaked = reader.ReadBoolean(); reader.ReadBytes(3); }
public static string LoadName(Stream stream) { BinaryReader reader = new BinaryReader(stream); int numComponents = reader.ReadInt32(); for (int i = 0; i < numComponents; i++) { reader.ReadInt32(); new PPtr<Component>(stream); } reader.ReadUInt32(); return reader.ReadNameA4(); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); name = reader.ReadNameA4(); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); int numComponents = reader.ReadInt32(); m_Component = new List<KeyValuePair<UnityClassID, PPtr<Component>>>(numComponents); for (int i = 0; i < numComponents; i++) { m_Component.Add ( new KeyValuePair<UnityClassID, PPtr<Component>> ( (UnityClassID)reader.ReadInt32(), new PPtr<Component>(stream, file) ) ); } m_Layer = reader.ReadUInt32(); m_Name = reader.ReadNameA4(); m_Tag = reader.ReadUInt16(); m_isActive = reader.ReadBoolean(); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_ExecutionOrder = reader.ReadInt32(); m_PropertiesHash = reader.ReadUInt32(); m_ClassName = reader.ReadNameA4(); m_Namespace = reader.ReadNameA4(); m_AssemblyName = reader.ReadNameA4(); m_IsEditorScript = reader.ReadBoolean(); }