/// <summary> /// Called to return a block to the pool. Once Return has been called the memory no longer belongs to the caller, and /// Very Bad Things will happen if the memory is read of modified subsequently. If a caller fails to call Return and the /// block tracking object is garbage collected, the block tracking object's finalizer will automatically re-create and return /// a new tracking object into the pool. This will only happen if there is a bug in the server, however it is necessary to avoid /// leaving "dead zones" in the slab due to lost block tracking objects. /// </summary> /// <param name="block">The block to return. It must have been acquired by calling Lease on the same memory pool instance.</param> public void Return(MemoryPoolBlock block) { #if DEBUG Debug.Assert(block.Pool == this, "Returned block was not leased from this pool"); Debug.Assert(block.IsLeased, $"Block being returned to pool twice: {block.Leaser}{Environment.NewLine}"); block.IsLeased = false; #endif if (block.Slab != null && block.Slab.IsActive) { _blocks.Enqueue(block); } else { GC.SuppressFinalize(block); } }
/// <summary> /// Internal method called when a block is requested and the pool is empty. It allocates one additional slab, creates all of the /// block tracking objects, and adds them all to the pool. /// </summary> private MemoryPoolBlock AllocateSlab() { var slab = MemoryPoolSlab.Create(_slabLength); _slabs.Push(slab); _slabAllocationCallback?.Invoke(slab); slab._deallocationCallback = _slabDeallocationCallback; var basePtr = slab.NativePointer; var firstOffset = (int)((_blockStride - 1) - ((ulong)(basePtr + _blockStride - 1) % _blockStride)); var poolAllocationLength = _slabLength - _blockStride; var offset = firstOffset; for (; offset + _blockLength < poolAllocationLength; offset += _blockStride) { var block = MemoryPoolBlock.Create( offset, _blockLength, this, slab); #if DEBUG block.IsLeased = true; #endif Return(block); } // return last block rather than adding to pool var newBlock = MemoryPoolBlock.Create( offset, _blockLength, this, slab); return(newBlock); }