public override void Init(Scene level) { _level = (RaceLevel)level; _playThroughListener = SoundLoaded; _timeUpdatedListener = TimeUpdated; if (jQuery.Browser.Mozilla || jQuery.Browser.Opera) _engine = _level.LoadAudio("Audio/Race/engine.ogg"); else _engine = _level.LoadAudio("Audio/Race/engine.mp3"); _engine.AddEventListener("canplaythrough", _playThroughListener, false); }
public override void Dispose() { if (_engine != null) { _engine.Pause(); _engine.RemoveEventListener("timeupdate", _timeUpdatedListener, false); } _playThroughListener = null; _timeUpdatedListener = null; _level = null; _engine = null; }
protected override void Init() { if (jQuery.Browser.Mozilla) _music = LoadAudio("Audio/race.ogg"); else _music = LoadAudio("Audio/race.mp3"); TimeLeft = RoadLength / 35; Position = 0; Shift = 0; pendingTimers = new List<int>(); AddSystem(new RoadSystem()); AddSystem(new CloudSystem()); AddSystem(new ObstacleSystem()); AddSystem(_npcSystem = new NpcSystem()); AddSystem(CarSystem = new CarSystem()); AddSystem(_engineSoundSystem = new EngineSoundSystem()); // Get reference to game images _backgroundImage = LoadImage("Images/Race/bg.png", false); _timeLeftFrame = LoadImage("Images/Race/TimeLeft.png", false); _meterImage = LoadImage("Images/Race/rpm10.png", false); _markerImage = LoadImage("Images/Race/marker.png", false); // Setup the track Curve = 0; _rpm = 200; Status = RaceStatus.Starting; // Calculate the distance table for track rendering DistanceTable = new float[Lines]; for (int i = 0; i < Lines + 1; i++) { DistanceTable[i] = 1000000 / (300 - i); } ShowMessage(_startMessage); Window.SetTimeout(delegate() { HideMessage(); Status = RaceStatus.Running; _music.Play(); _music.AddEventListener("ended", delegate(ElementEvent e) { _music.Play(); }, false); }, 3000); }
public override void Dispose() { base.Dispose(); _backgroundImage = null; _timeLeftFrame = null; _meterImage = null; _markerImage = null; _music.Pause(); _music = null; }
protected override void Init() { #if DEBUG if (Current != null) throw Exception.Create("Cannot have more than one ShooterLevel running at the same time!", null); #endif pendingTimers = new List<int>(); if (jQuery.Browser.Mozilla) _music = LoadAudio("Audio/boss.ogg"); else _music = LoadAudio("Audio/boss.mp3"); Current = this; Status = ShooterStatus.Starting; BaseSpeed = 0.05f; _backgroundImage = LoadImage("Images/shooter/bg.png", false); AddSystem(new CloudSystem()); AddSystem(Meteor = new MeteorSystem()); AddSystem(Buildings = new BuildingSystem(700, _length, 3)); AddSystem(Dinos = new DinosSystem(_length)); AddSystem(_weapons = new WeaponsSystem()); AddSystem(Plasma = new PlasmaSystem()); AddSystem(Bonus = new BonusSystem()); ShowMessage(_startMessage); Window.SetTimeout(delegate() { HideMessage(); Status = ShooterStatus.Running; _music.Play(); _music.AddEventListener("ended", delegate(ElementEvent e) { _music.Play(); }, false); }, 3000); }
public override void Dispose() { base.Dispose(); _backgroundImage = null; _music.Pause(); _music = null; Current = null; }
public override void CleanUp() { base.CleanUp(); if (audio != null) { audio.Pause(); audio.Src = null; audio = null; } }
//public AudioOverlay(RenderContext renderContext, TourStop owner, string filename) //{ // isDesignTimeOnly = true; // X = 0; // Y = 0; // this.filename = Guid.NewGuid().ToString() + filename.Substr(filename.LastIndexOf(".")); // this.Owner = owner; // this.Name = owner.GetNextDefaultName("Audio"); // // File.Copy(filename, Owner.Owner.WorkingDirectory + this.filename); //} public override void InitializeTexture() { if (audio == null) { audio = (AudioElement)Document.CreateElement("audio"); //audio.AutoPlay = true; //audio.MediaFailed += new EventHandler<ExceptionRoutedEventArgs>(audio_MediaFailed); //audio.MediaOpened += new RoutedEventHandler(audio_MediaOpened); //Viewer.MasterView.audio.Children.Add(audio); audio.Src = Owner.Owner.GetFileStream(this.filename); audio.AddEventListener("canplaythrough", delegate { audioReady = true; audio_MediaOpened(); audio.Play(); }, false); } }