public void Data(IndexDataBuffer data, BufferUsage usage) { byte[] d = data.ToArray(); gl.glBindBufferARB(gl.VboTarget.ElementArrayBuffer, glObject); gl.glBufferDataARB(gl.VboTarget.ElementArrayBuffer, d.Length, d, (gl.VboUsage)usage); }
public IndexBuffer(string strName, IndexDataBuffer data, BufferUsage usage) : base(strName, GlHandleType.Buffer) { Data(data, usage); }