/// <include file='doc\ColorConverter.uex' path='docs/doc[@for="ColorConverter.ConvertTo"]/*' /> /// <devdoc> /// Converts the given object to another type. The most common types to convert /// are to and from a string object. The default implementation will make a call /// to ToString on the object if the object is valid and if the destination /// type is string. If this cannot convert to the desitnation type, this will /// throw a NotSupportedException. /// </devdoc> public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { if (destinationType == null) { throw new ArgumentNullException("destinationType"); } if (value is Color) { if (destinationType == typeof(string)) { Color c = (Color)value; if (c == Color.Empty) { return(string.Empty); } else { // If this is a known color, then Color can provide its own // name. Otherwise, we fabricate an ARGB value for it. // if (ColorExt.IsKnownColor(c)) { return(c.Name); } else if (c.IsNamedColor) { return("'" + c.Name + "'"); } else { if (culture == null) { culture = CultureInfo.CurrentCulture; } string sep = culture.TextInfo.ListSeparator + " "; TypeConverter intConverter = TypeDescriptor.GetConverter(typeof(int)); string[] args; int nArg = 0; if (c.A < 255) { args = new string[4]; args[nArg++] = intConverter.ConvertToString(context, culture, (object)c.A); } else { args = new string[3]; } // Note: ConvertToString will raise exception if value cannot be converted. args[nArg++] = intConverter.ConvertToString(context, culture, (object)c.R); args[nArg++] = intConverter.ConvertToString(context, culture, (object)c.G); args[nArg++] = intConverter.ConvertToString(context, culture, (object)c.B); // Now slam all of these together with the fantastic Join // method. // return(string.Join(sep, args)); } } } if (destinationType == typeof(InstanceDescriptor)) { MemberInfo member = null; object[] args = null; Color c = (Color)value; if (c.IsEmpty) { member = typeof(Color).GetField("Empty"); } else if (ColorExt.IsSystemColor(c)) { member = typeof(SystemColors).GetProperty(c.Name); } else if (ColorExt.IsKnownColor(c)) { member = typeof(Color).GetProperty(c.Name); } else if (c.A != 255) { member = typeof(Color).GetMethod("FromArgb", new Type[] { typeof(int), typeof(int), typeof(int), typeof(int) }); args = new object[] { c.A, c.R, c.G, c.B }; } else if (c.IsNamedColor) { member = typeof(Color).GetMethod("FromName", new Type[] { typeof(string) }); args = new object[] { c.Name }; } else { member = typeof(Color).GetMethod("FromArgb", new Type[] { typeof(int), typeof(int), typeof(int) }); args = new object[] { c.R, c.G, c.B }; } //Debug.Assert(member != null, "Could not convert color to member. Did someone change method name / signature and not update Colorconverter?"); if (member != null) { return(new InstanceDescriptor(member, args)); } else { return(null); } } } return(base.ConvertTo(context, culture, value, destinationType)); }
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { string strValue = value as string; if (strValue != null) { object obj = null; string text = strValue.Trim(); if (text.Length == 0) { obj = Color.Empty; } else { // First, check to see if this is a standard name. // obj = GetNamedColor(text); if (obj == null) { if (culture == null) { culture = CultureInfo.CurrentCulture; } char sep = culture.TextInfo.ListSeparator[0]; bool tryMappingToKnownColor = true; TypeConverter intConverter = TypeDescriptor.GetConverter(typeof(int)); // If the value is a 6 digit hex number only, then // we want to treat the Alpha as 255, not 0 // if (text.IndexOf(sep) == -1) { // text can be '' (empty quoted string) if (text.Length >= 2 && (text[0] == '\'' || text[0] == '"') && text[0] == text[text.Length - 1]) { // In quotes means a named value string colorName = text.Substring(1, text.Length - 2); obj = Color.FromName(colorName); tryMappingToKnownColor = false; } else if ((text.Length == 7 && text[0] == '#') || (text.Length == 8 && (text.StartsWith("0x") || text.StartsWith("0X"))) || (text.Length == 8 && (text.StartsWith("&h") || text.StartsWith("&H")))) { // Note: ConvertFromString will raise exception if value cannot be converted. obj = Color.FromArgb(unchecked ((int)(0xFF000000 | (uint)(int)intConverter.ConvertFromString(context, culture, text)))); } } // Nope. Parse the RGBA from the text. // if (obj == null) { string[] tokens = text.Split(new char[] { sep }); int[] values = new int[tokens.Length]; for (int i = 0; i < values.Length; i++) { values[i] = unchecked ((int)intConverter.ConvertFromString(context, culture, tokens[i])); } // We should now have a number of parsed integer values. // We support 1, 3, or 4 arguments: // // 1 -- full ARGB encoded // 3 -- RGB // 4 -- ARGB // switch (values.Length) { case 1: obj = Color.FromArgb(values[0]); break; case 3: obj = Color.FromArgb(values[0], values[1], values[2]); break; case 4: obj = Color.FromArgb(values[0], values[1], values[2], values[3]); break; } tryMappingToKnownColor = true; } if ((obj != null) && tryMappingToKnownColor) { // Now check to see if this color matches one of our known colors. // If it does, then substitute it. We can only do this for "Colors" // because system colors morph with user settings. // int targetARGB = ((Color)obj).ToArgb(); foreach (Color c in Colors.Values) { if (c.ToArgb() == targetARGB) { obj = c; break; } } } } if (obj == null) { //throw new ArgumentException(SR.GetString(SR.InvalidColor, text)); } } return(obj); } return(base.ConvertFrom(context, culture, value)); }