public bool IsVisible(PointF point) { // eoFill - A Boolean value that, if true, specifies to use the even-odd fill rule to evaluate // the painted region of the path. If false, the winding fill rule is used. return(regionPath.ContainsPoint(point.ToCGPoint(), EVEN_ODD_FILL)); }
public bool IsVisible(PointF point) { // eoFill - A Boolean value that, if true, specifies to use the even-odd fill rule to evaluate // the painted region of the path. If false, the winding fill rule is used. return regionPath.ContainsPoint (point.ToCGPoint (), EVEN_ODD_FILL); }