/// <summary> /// Saves an <see cref="Texture"/> to file. /// </summary> /// <param name="img">The <see cref="System.Drawing.Image"/> to save.</param> /// <param name="filePath">The file path to save the file to.</param> protected virtual void SaveTexture(Image img, string filePath) { // Scale to 10% or 20 if it's a small map float scaledPercent = ((float)10 / 100); if (img.Height < 1300) { scaledPercent = ((float)20 / 100); } var newWidth = (int)(img.Width * scaledPercent).Clamp(1, 2048); var newHeight = (int)(img.Height * scaledPercent).Clamp(1, 2048); var newImg = img.CreateScaled(newWidth, newHeight, true, null, null); newImg.SetResolution(img.HorizontalResolution, img.VerticalResolution); newImg.Save(filePath, ImageFormat.Png); }