protected virtual Color FinalizeColor(Color color) { // Since we use HSV to calculate there is no way to make a color 'brighter' than 100% // Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness' // THIS IS NOT A HSB CALCULATION!!! float finalBrightness = color.GetHSVValue() * (Brightness < 0 ? 0 : (Brightness > 1f ? 1f : Brightness)); byte finalAlpha = (byte)(color.A * (Opacity < 0 ? 0 : (Opacity > 1f ? 1f : Opacity))); return ColorHelper.ColorFromHSV(color.GetHue(), color.GetHSVSaturation(), finalBrightness, finalAlpha); }