예제 #1
0
			internal Channel(BinaryReverseReader reverseReader, Layer layer)
			{
				Debug.WriteLine("Channel started at " + reverseReader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

				ID = reverseReader.ReadInt16();
				Length = reverseReader.ReadInt32();

				Layer = layer;
			}
예제 #2
0
		public ImageResource(BinaryReverseReader reverseReader)
		{
			Name = String.Empty;
			OSType = new String(reverseReader.ReadChars(4));
			if (OSType != "8BIM" && OSType != "MeSa")
			{
				throw new InvalidOperationException("Could not read an image resource");
			}

			ID = reverseReader.ReadInt16();
			Name = reverseReader.ReadPascalString();

			UInt32 settingLength = reverseReader.ReadUInt32();
			Data = reverseReader.ReadBytes((Int32)settingLength);

			if (reverseReader.BaseStream.Position % 2 == 1) reverseReader.ReadByte();
		}
예제 #3
0
파일: PSDFile.cs 프로젝트: HaKDMoDz/eStd
		} //end Load()

		/// <summary>
		/// Loads up the Layers of the supplied PSD file
		/// </summary>      
		private void LoadLayers(BinaryReverseReader reader)
		{
			Debug.WriteLine("LoadLayers started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

			UInt32 layersInfoSectionLength = reader.ReadUInt32();

			if (layersInfoSectionLength <= 0)
				return;

			Int64 startPosition = reader.BaseStream.Position;

			Int16 numberOfLayers = reader.ReadInt16();

			// If <0, then number of layers is absolute value,
			// and the first alpha channel contains the transparency data for
			// the merged result.
			if (numberOfLayers < 0)
			{
				AbsoluteAlpha = true;
				numberOfLayers = Math.Abs(numberOfLayers);
			}

            _layers.Clear();

			if (numberOfLayers == 0) return;

			for (Int32 i = 0; i < numberOfLayers; i++)
			{
                _layers.Add(new Layer(reader, this));
			}

			foreach (Layer layer in Layers)
			{
				foreach (Layer.Channel channel in layer.Channels.Where(c => c.ID != -2))
				{
					channel.LoadPixelData(reader);
				}
				layer.MaskData.LoadPixelData(reader);
			}


			if (reader.BaseStream.Position % 2 == 1) reader.ReadByte();

			// make sure we are not on a wrong offset, so set the stream position 
			// manually
			reader.BaseStream.Position = startPosition + layersInfoSectionLength;
		}
예제 #4
0
파일: PSDFile.cs 프로젝트: HaKDMoDz/eStd
        public PsdFile Load(String filename)
		{
			using (FileStream stream = new FileStream(filename, FileMode.Open))
			{
				//binary reverse reader reads data types in big-endian format.
				BinaryReverseReader reader = new BinaryReverseReader(stream);

				#region "Headers"
				//The headers area is used to check for a valid PSD file
				Debug.WriteLine("LoadHeader started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

				String signature = new String(reader.ReadChars(4));
				if (signature != "8BPS") throw new IOException("Bad or invalid file stream supplied");

				//get the version number, should be 1 always
				if ((Version = reader.ReadInt16()) != 1) throw new IOException("Invalid version number supplied");

				//get rid of the 6 bytes reserverd in PSD format
				reader.BaseStream.Position += 6;

				//get the rest of the information from the PSD file.
				//Everytime ReadInt16() is called, it reads 2 bytes.
				//Everytime ReadInt32() is called, it reads 4 bytes.
				_channels = reader.ReadInt16();
				_rows = reader.ReadInt32();
				_columns = reader.ReadInt32();
				_depth = reader.ReadInt16();
				ColorMode = (ColorModes)reader.ReadInt16();

				//by end of headers, the reader has read 26 bytes into the file.
				#endregion //End Headers

				#region "ColorModeData"
				Debug.WriteLine("LoadColorModeData started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

				UInt32 paletteLength = reader.ReadUInt32(); //readUint32() advances the reader 4 bytes.
				if (paletteLength > 0)
				{
					ColorModeData = reader.ReadBytes((Int32)paletteLength);
				}
				#endregion //End ColorModeData


				#region "Loading Image Resources"
				//This part takes extensive use of classes that I didn't write therefore
				//I can't document much on what they do.

				Debug.WriteLine("LoadingImageResources started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

                _imageResources.Clear();

				UInt32 imgResLength = reader.ReadUInt32();
				if (imgResLength <= 0) return null;

				Int64 startPosition = reader.BaseStream.Position;

				while ((reader.BaseStream.Position - startPosition) < imgResLength)
				{
					ImageResource imgRes = new ImageResource(reader);

					ResourceIDs resID = (ResourceIDs)imgRes.ID;
					switch (resID)
					{
						case ResourceIDs.ResolutionInfo:
							imgRes = new ResolutionInfo(imgRes);
							break;
						case ResourceIDs.Thumbnail1:
						case ResourceIDs.Thumbnail2:
							imgRes = new Thumbnail(imgRes);
							break;
						case ResourceIDs.AlphaChannelNames:
							imgRes = new AlphaChannels(imgRes);
							break;
					}

                    _imageResources.Add(imgRes);

				}
				// make sure we are not on a wrong offset, so set the stream position 
				// manually
				reader.BaseStream.Position = startPosition + imgResLength;

				#endregion //End LoadingImageResources


				#region "Layer and Mask Info"
				//We are gonna load up all the layers and masking of the PSD now.
				Debug.WriteLine("LoadLayerAndMaskInfo - Part1 started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));
				UInt32 layersAndMaskLength = reader.ReadUInt32();

				if (layersAndMaskLength <= 0) return null;

				//new start position
				startPosition = reader.BaseStream.Position;

				//Lets start by loading up all the layers
				LoadLayers(reader);
				//we are done the layers, load up the masks
				LoadGlobalLayerMask(reader);

				// make sure we are not on a wrong offset, so set the stream position 
				// manually
				reader.BaseStream.Position = startPosition + layersAndMaskLength;
				#endregion //End Layer and Mask info

				#region "Loading Final Image"

				//we have loaded up all the information from the PSD file
				//into variables we can use later on.

				//lets finish loading the raw data that defines the image 
				//in the picture.

				Debug.WriteLine("LoadImage started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

				ImageCompression = (ImageCompression)reader.ReadInt16();

				ImageData = new Byte[_channels][];

				//---------------------------------------------------------------

				if (ImageCompression == ImageCompression.Rle)
				{
					// The RLE-compressed data is proceeded by a 2-byte data count for each row in the data,
					// which we're going to just skip.
					reader.BaseStream.Position += _rows * _channels * 2;
				}

				//---------------------------------------------------------------

				Int32 bytesPerRow = 0;

				switch (_depth)
				{
					case 1:
						bytesPerRow = _columns;//NOT Shure
						break;
					case 8:
						bytesPerRow = _columns;
						break;
					case 16:
						bytesPerRow = _columns * 2;
						break;
				}

				//---------------------------------------------------------------

				for (Int32 ch = 0; ch < _channels; ch++)
				{
					ImageData[ch] = new Byte[_rows * bytesPerRow];

					switch (ImageCompression)
					{
						case ImageCompression.Raw:
							reader.Read(ImageData[ch], 0, ImageData[ch].Length);
							break;
						case ImageCompression.Rle:
							{
								for (Int32 i = 0; i < _rows; i++)
								{
									Int32 rowIndex = i * _columns;
									RleHelper.DecodedRow(reader.BaseStream, ImageData[ch], rowIndex, bytesPerRow);
								}
							}
							break;
					}
				}

				#endregion //End LoadingFinalImage
			}

            return this;
		} //end Load()