public void Create() { var list = new Generics.List <int>(); var list2 = new Collections.Generic.List <int>(); var error = new Sys.ArgumentOutOfRangeException(); Sys.ArgumentOutOfRangeException.ReferenceEquals("", ""); }
public override void HandleJoinZone(StateObject Client, string Input) { var ParticipantsInWaddle = Client.IServer.Clients.FindAll(o => o.GameZoneID == Client.GameZoneID); Generics.List <string> PlayerStringDetails = new Generics.List <string>(); foreach (var Participant in ParticipantsInWaddle) { PlayerStringDetails.Add(string.Join("|", new string[] { Participant.Name, Participant.Color, "15007", Participant.Name })); } Client.SendXt(new string[] { "uz", "-1", "4", string.Join("%", PlayerStringDetails) }); }
protected static IEnumerable GetHelloWorldScene() { var sceneCount = SceneManager.sceneCountInBuildSettings; var scenes = new Generics.List <string>(); for (int sceneIndex = 0; sceneIndex < sceneCount; ++sceneIndex) { var scenePath = SceneUtility.GetScenePathByBuildIndex(sceneIndex); if (scenePath.Contains("Hello World")) { scenes.Add(scenePath); } } return(scenes); }
public override void HandleGetWaddle(StateObject Client, string Input) { try { string CurrentParticipants = string.Empty; Generics.List <int> ParticipantsList = new Generics.List <int>(Participants.Keys); foreach (int WaddleID in ParticipantsList) { switch (WaddleID) { case 103: if (Participants[WaddleID].Count == 0) { CurrentParticipants += WaddleID + "|" + "," + "%"; } else { var IParticipants = Participants[WaddleID].GetRange(0, Participants[WaddleID].Count); Generics.List <string> ParticipantsNameList = new Generics.List <string> { }; foreach (var Participant in IParticipants) { ParticipantsNameList.Add(Participant.Name); } if (ParticipantsNameList.Count == 1) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + ",%"; } else { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + "%"; } } break; case 102: if (Participants[WaddleID].Count == 0) { CurrentParticipants += WaddleID + "|" + "," + "%"; } else { var IParticipants = Participants[WaddleID].GetRange(0, Participants[WaddleID].Count); Generics.List <string> ParticipantsNameList = new Generics.List <string> { }; foreach (var Participant in IParticipants) { ParticipantsNameList.Add(Participant.Name); } if (ParticipantsNameList.Count == 1) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + ",%"; } else { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + "%"; } } break; case 101: if (Participants[WaddleID].Count == 0) { CurrentParticipants += WaddleID + "|" + ",," + "%"; } else { var IParticipants = Participants[WaddleID].GetRange(0, Participants[WaddleID].Count); Generics.List <string> ParticipantsNameList = new Generics.List <string> { }; foreach (var Participant in IParticipants) { ParticipantsNameList.Add(Participant.Name); } if (ParticipantsNameList.Count == 1) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + ",,%"; } else if (ParticipantsNameList.Count == 2) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + ",%"; } else if (ParticipantsNameList.Count == 3) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + "%"; } } break; case 100: if (Participants[WaddleID].Count == 0) { CurrentParticipants += WaddleID + "|" + ",,," + "%"; } else { var IParticipants = Participants[WaddleID].GetRange(0, Participants[WaddleID].Count); Generics.List <string> ParticipantsNameList = new Generics.List <string> { }; foreach (var Participant in IParticipants) { ParticipantsNameList.Add(Participant.Name); } if (ParticipantsNameList.Count == 1) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + ",,,%"; } else if (ParticipantsNameList.Count == 2) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + ",,%"; } else if (ParticipantsNameList.Count == 3) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + ",%"; } else if (ParticipantsNameList.Count == 4) { CurrentParticipants += WaddleID + "|" + string.Join(",", ParticipantsNameList) + "%"; } } break; } } Client.SendXt(new string[] { "gw", Client.ZoneId, CurrentParticipants }); } catch (System.Exception) { } }
// --- Static Methods --- // Clones the model public static Model cloneModel(Model model, GameExt game) { if(model== null) return null; // Variables Generics.List<ModelBone> bones= new Generics.List<ModelBone>(); Generics.List<ModelMesh> meshes= new Generics.List<ModelMesh>(); Generics.List<ModelMeshPart> parts= new Generics.List<ModelMeshPart>(); for(int i= 0; i< model.Bones.Count; i++) bones.Add(model.Bones[i]); for(int h= 0; h< model.Meshes.Count; h++) { meshes.Add(model.Meshes[h]); for(int k= 0; k< model.Meshes[h].MeshParts.Count; k++) { parts.Add(model.Meshes[h].MeshParts[k]); parts[k].Effect= model.Meshes[h].MeshParts[k].Effect; parts[k].IndexBuffer= model.Meshes[h].MeshParts[k].IndexBuffer; parts[k].NumVertices= model.Meshes[h].MeshParts[k].NumVertices; parts[k].PrimitiveCount= model.Meshes[h].MeshParts[k].PrimitiveCount; parts[k].StartIndex= model.Meshes[h].MeshParts[k].StartIndex; parts[k].VertexBuffer= model.Meshes[h].MeshParts[k].VertexBuffer; parts[k].VertexOffset= model.Meshes[h].MeshParts[k].VertexOffset; } meshes[h].MeshParts= new ModelMeshPartCollection(parts); } return new Model(game.GraphicsDevice, bones, meshes); }