public static Offset <StepKeyFrameData_Int32> CreateStepKeyFrameData_Int32(FlatBufferBuilder builder, int time = 0, int value = 0) { builder.StartObject(2); StepKeyFrameData_Int32.AddValue(builder, value); StepKeyFrameData_Int32.AddTime(builder, time); return(StepKeyFrameData_Int32.EndStepKeyFrameData_Int32(builder)); }
public static StepKeyFrameData_Int32 GetRootAsStepKeyFrameData_Int32(ByteBuffer _bb, StepKeyFrameData_Int32 obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static StepKeyFrameData_Int32 GetRootAsStepKeyFrameData_Int32(ByteBuffer _bb, StepKeyFrameData_Int32 obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }