public static Offset <PulseKeyFrameData_Float> CreatePulseKeyFrameData_Float(FlatBufferBuilder builder,
                                                                              int time    = 0,
                                                                              float value = 0)
 {
     builder.StartObject(2);
     PulseKeyFrameData_Float.AddValue(builder, value);
     PulseKeyFrameData_Float.AddTime(builder, time);
     return(PulseKeyFrameData_Float.EndPulseKeyFrameData_Float(builder));
 }
 public static PulseKeyFrameData_Float GetRootAsPulseKeyFrameData_Float(ByteBuffer _bb, PulseKeyFrameData_Float obj)
 {
     return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
 public static PulseKeyFrameData_Float GetRootAsPulseKeyFrameData_Float(ByteBuffer _bb, PulseKeyFrameData_Float obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }