public static Offset <PulseKeyFrameData_Float> CreatePulseKeyFrameData_Float(FlatBufferBuilder builder, int time = 0, float value = 0) { builder.StartObject(2); PulseKeyFrameData_Float.AddValue(builder, value); PulseKeyFrameData_Float.AddTime(builder, time); return(PulseKeyFrameData_Float.EndPulseKeyFrameData_Float(builder)); }
public static PulseKeyFrameData_Float GetRootAsPulseKeyFrameData_Float(ByteBuffer _bb, PulseKeyFrameData_Float obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static PulseKeyFrameData_Float GetRootAsPulseKeyFrameData_Float(ByteBuffer _bb, PulseKeyFrameData_Float obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }