public static Offset <ActorData> CreateActorData(FlatBufferBuilder builder, int id = 0, VectorOffset events = default(VectorOffset), VectorOffset variables = default(VectorOffset)) { builder.StartObject(3); ActorData.AddVariables(builder, variables); ActorData.AddEvents(builder, events); ActorData.AddId(builder, id); return(ActorData.EndActorData(builder)); }
public static ActorData GetRootAsActorData(ByteBuffer _bb, ActorData obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public ActorData GetActors(ActorData obj, int j) { int o = __offset(8); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null); }
public ActorData GetActors(ActorData obj, int j) { int o = __offset(8); return o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null; }
public static ActorData GetRootAsActorData(ByteBuffer _bb, ActorData obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }