/// <summary> /// Adds the pie adornments. /// </summary> /// <param name="x">The X Value</param> /// <param name="y">The Y Value</param> /// <param name="startAngle">The Start Angle</param> /// <param name="endAngle">The End Angle</param> /// <param name="index">The Index</param> /// <param name="radius">The Radius</param> /// <param name="startDepth">The Start Depth</param> private void AddPieAdornments(double x, double y, double startAngle, double endAngle, int index, double radius, double startDepth) { startAngle = CircularSeriesBase3D.DegreeToRadianConverter(startAngle); endAngle = DegreeToRadianConverter(endAngle); var angle = (startAngle + endAngle) / 2; Adornments.Add(PieSeries3D.CreateAdornment(this, x, y, angle, radius, startDepth)); Adornments[(int)x].Item = this.ActualData[index]; }
/// <summary> /// Initializes a new instance of the <see cref="PieSegment3D"/> class. /// </summary> /// <param name="series">The series.</param> /// <param name="center">The center.</param> /// <param name="start">The start.</param> /// <param name="end">The end.</param> /// <param name="height">The height.</param> /// <param name="r">The r.</param> /// <param name="i">The i.</param> /// <param name="y">The y.</param> /// <param name="insideRadius">The inside radius.</param> public PieSegment3D(ChartSeries3D series, Vector3D center, double start, double end, double height, double r, int i, double y, double insideRadius) { Points = new List <Point>(); if (series.ToggledLegendIndex.Contains(i)) { this.IsSegmentVisible = false; } else { this.IsSegmentVisible = true; } Series = series3D = series as PieSeries3D; area = series.Area; Item = series.ActualData[i]; StartValue = start; EndValue = end; depth = height; radius = r; if (series3D != null) { pieIndex = series3D.GetPieSeriesIndex(); } Index = i; YData = y; Center = center; inSideRadius = insideRadius; if (series.CanAnimate) { return; } if (series3D.StartAngle < series3D.EndAngle) { ActualStartValue = start; ActualEndValue = end - start; } else { ActualStartValue = end; ActualEndValue = start - end; } }