protected void AttachState(SentenceHMMState prevState, SentenceHMMState nextState, float logLanguageProbability, float logInsertionProbability)
        {
            var arc = new SentenceHMMStateArc
                          (nextState, logLanguageProbability, logInsertionProbability);

            prevState.Connect(arc);
        }
예제 #2
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 /**
  * /// Attaches one SentenceHMMState as a child to another, the transition has the given probability
  *
  * /// @param prevState              the parent state
  * /// @param nextState              the child state
  * /// @param logLanguageProbablity  the language probability of transition in the LogMath log domain
  * /// @param logInsertionProbablity insertion probability of transition in the LogMath log domain
  */
 protected void AttachState(SentenceHMMState prevState,
                            SentenceHMMState nextState,
                            float logLanguageProbablity,
                            float logInsertionProbablity)
 {
     prevState.Connect(_parent.GetArc(nextState,
                                      logLanguageProbablity, logInsertionProbablity));
     if (_parent._showCompilationProgress && _parent._totalStateCounter++ % 1000 == 0)
     {
         this.LogInfo(".");
     }
 }
예제 #3
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 /// <summary>
 /// connect all the states in the source list to the states in the destination list
 /// </summary>
 /// <param name="sourceList">the set of source states</param>
 /// <param name="destList">the set of destination states.</param>
 /// <param name="logLangProb"></param>
 private void Connect(List <ISearchState> sourceList, List <ISearchState> destList, float logLangProb)
 {
     foreach (ISearchState source in sourceList)
     {
         SentenceHMMState sourceState = (SentenceHMMState)source;
         foreach (ISearchState dest in destList)
         {
             SentenceHMMState destState = (SentenceHMMState)dest;
             sourceState.Connect(_parent.GetArc(destState, logLangProb, LogOne));
             _exitConnections++;
         }
     }
 }