public void ConvertEmittedElementsToRealTokenNodes(bool aRecurse) { int i = ChildCount; // while (i > 0) { SymNode child = this[--i]; // if (child is SymTokenBalancerNodeEmittedElement) { SymTokenBalancerNodeEmittedElement emittedElement = (SymTokenBalancerNodeEmittedElement)child; if (emittedElement.Emit) { SymNodeToken replacement = new SymNodeToken(emittedElement.Token); InsertChild(replacement, child); } child.Remove(); } else if (child is SymTokenBalancerMarkerLevelNode && aRecurse) { SymTokenBalancerMarkerLevelNode childLevel = (SymTokenBalancerMarkerLevelNode)child; childLevel.ConvertEmittedElementsToRealTokenNodes(aRecurse); } } }
protected override void ExtractToDocument(SymNode aNode, SymTokenDocument aDocument) { if (aNode is SymTokenBalancerNodeEmittedElement) { SymTokenBalancerNodeEmittedElement node = (SymTokenBalancerNodeEmittedElement)aNode; node.AddToDocumentIfEmittable(aDocument); } }
protected override void ExtractToContainer(SymNode aNode, SymTokenContainer aContainer) { if (aNode is SymTokenBalancerNodeEmittedElement) { SymTokenBalancerNodeEmittedElement node = (SymTokenBalancerNodeEmittedElement)aNode; node.AddToContainerIfEmittable(aContainer); } }
protected override bool NodeIsExtractable(SymNode aNode) { bool ret = false; // if (aNode is SymTokenBalancerNodeEmittedElement) { SymTokenBalancerNodeEmittedElement node = (SymTokenBalancerNodeEmittedElement)aNode; ret = node.Emit; } // return(ret); }
protected void SimplifyLevel(SymTokenBalancerMarkerLevelNode aLevel) { System.Diagnostics.Debug.Assert(aLevel.IsRoot == false && aLevel.HasParent); SymNode parent = aLevel.Parent; int levelNumber = parent.Depth; // int childCount = parent.ChildCount; while (--childCount >= 0) { SymNode possibleLevelNode = parent[childCount]; // We're looking to remove redundant bracketing from either side of the level // node. First check if we have a level node... if (possibleLevelNode is SymTokenBalancerMarkerLevelNode) { // Then check whether it has a previous and a next node. These should // be the SymTokenBalancerNodeEmittedElement nodes if (possibleLevelNode.HasPrevious && possibleLevelNode.HasNext) { if (possibleLevelNode.Previous is SymTokenBalancerNodeEmittedElement && possibleLevelNode.Next is SymTokenBalancerNodeEmittedElement) { if (LevelCanBeMergedWithParent(possibleLevelNode as SymTokenBalancerMarkerLevelNode)) { SymTokenBalancerNodeEmittedElement previous = (SymTokenBalancerNodeEmittedElement)possibleLevelNode.Previous; SymTokenBalancerNodeEmittedElement next = (SymTokenBalancerNodeEmittedElement)possibleLevelNode.Next; // Insert value node prior to previous node (which is the opening bracket token). parent.InsertChildrenFrom(possibleLevelNode, previous.Previous); // Remove the opening bracket token previous.Remove(); // Remove the level marker token possibleLevelNode.Remove(); // Remove the closing bracket token. next.Remove(); } } } } } }
protected virtual void LevelStarted(SymToken aToken, SymTokenBalancerMatchCriteria aMatchCriteria) { System.Diagnostics.Debug.Write(System.Environment.NewLine + aToken.Value); // Always store the node element so that we can balance brackets SymTokenBalancerNodeEmittedElement node = new SymTokenBalancerNodeEmittedElement(aToken, aMatchCriteria); iTree.CurrentNode.Add(node); // Store the token (with the level) so we can check for open/close mis-matches SymTokenBalancerMarkerLevelNode levelNode = new SymTokenBalancerMarkerLevelNode(aMatchCriteria); iTree.CurrentNode.Add(levelNode); SymNode oldLevel = iTree.CurrentNode; SymNode newLevel = levelNode; NotifyEventLevelStarted(CurrentLevelNumber, oldLevel, newLevel); iTree.CurrentNode = levelNode; }
public void Subsume() { System.Diagnostics.Debug.Assert(IsComplete); // SymTokenBalancerNodeEmittedElement previous = EmittedElementPrevious; SymTokenBalancerNodeEmittedElement next = EmittedElementNext; // Insert all my children as siblings of myself (i.e. make my parent's // grandchildren its direct children - i.e. promote them up the tree // by one level). SymNode parent = Parent; ArrayList parentsChildren = Parent.Children; parent.InsertChildrenFrom(this /* my children */, previous.Previous /* move them before the opening bracket */); // Remove the opening bracket token previous.Remove(); // Remove the closing bracket token. next.Remove(); // Remove the level marker token, i.e myself Remove(); }
protected virtual void LevelFinished(SymToken aToken, SymTokenBalancerMatchCriteria aMatchCriteria) { #region Example // #define TEST1((( B )+( C ))+(E)) #region Key // |y| = level y // [x] = token of value 'x' // [*] = level marker node // [@] = (current) level marker node // [,] = argument node // [(] = opening level emitted token node // [)] = closing level emitted token node #endregion #region 1) First wave of opening level tokens processed... // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [*] // | // |3| [(] [@] // | // |4| B // #endregion #region 2) Add closing level token to level |3|, which means that we can now // attempt to simplify level |4|. Level |4| does not contain any child // level nodes, so there is nothing to do here. // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [@] // | // |3| [(] [*] [)] // | // |4| [ ] [B] [ ] // #endregion #region 3) Add plus symbol. This obviously becomes a child of the current node, // i.e. a child of level |2|. // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [@] // | // |3| [(] [*] [)] [+] // | // |4| [ ] [B] [ ] // #endregion #region 4) Start new opening level node on level |3|. The newly added level node // on level |3| becomes the current node. // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [*] // | // |3| [(] [*] [)] [+] [(] [@] // | | // |4| [ ] [B] [ ] // #endregion #region 5) Add the tokens near the 'C' to level |4| // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [*] // | // |3| [(] [*] [)] [+] [(] [@] // | | // |4| [ ] [B] [ ] [ ] [C] [ ] // #endregion #region 6) Add closing level token to level |3|, which means that we can now // attempt to simplify level |4|, this time the [C] branch. // Since this branch does not contain any sub-level nodes, there is nothing // to be done and therefore levels |3| and |4| remain unchanged. // The level node at level |2| becomes the current node. // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [@] // | // |3| [(] [*] [)] [+] [(] [*] [)] // | | // |4| [ ] [B] [ ] [ ] [C] [ ] // #endregion #region 7a) Add closing level token to level |2|, which means that we can now // attempt to simplify level |3|. // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [@] [)] // | // |3| [(] [*] [)] [+] [(] [*] [)] // | | // |4| [ ] [B] [ ] [ ] [C] [ ] // #endregion #region 7b) We iterate through all the child level nodes of level |3| looking // to see if any of their children are simple enough to merge up into level // |3| itself. There are two level nodes in level |3| and both contain // children that are considered simple enough to merge up. This is because // they contain only a single non-whitespace node so we can simplify the level by // merging [B] from level |4| into level |3|. Likewise for [C]. // // This means that the bracketry on level |3| is redundant since level // |4| contains two sets of only a single non-whitespace token. Level |4| // is therefore entirely removed. // // The node at level |1| becomes the current node now. // // |0| [ROOT] // | // |1| [TEST] [(] [@] // | // |2| [(] [*] [)] // | // |3| [ ] [B] [ ] [+] [ ] [C] [ ] // #endregion #region 8) Add the plus symbol to level |2|. Then we start a new level // as a result of adding the opening bracket prior to 'E.' // This new level node at level |2| now becomes the current node. // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [*] [)] [+] [(] [@] // | | // |3| [ ] [B] [ ] [+] [ ] [C] [ ] // #endregion #region 9) Now add the 'E' token to level |3|. // // |0| [ROOT] // | // |1| [TEST] [(] [*] // | // |2| [(] [*] [)] [+] [(] [@] // | | // |3| [ ] [B] [ ] [+] [ ] [C] [ ] [E] #endregion #region 10) We then add the closing bracket to level |2| which means // that we can attempt to simplify level |3|'s 'E' branch. There's nothing // to do though, since it doesn't contain any child level nodes. // The level node at level |1| again becomes current. // // |0| [ROOT] // | // |1| [TEST] [(] [@] // | // |2| [(] [*] [)] [+] [(] [*] [)] // | | // |3| [ ] [B] [ ] [+] [ ] [C] [ ] [E] #endregion #region 11a) We then add the closing bracket to level |1| which means // that we can attempt to simplify level |2| entirely. This is the // situation prior to simplification. // // |0| [ROOT] // | // |1| [TEST] [(] [@] [)] // | // |2| [(] [*] [)] [+] [(] [*] [)] // | | // |3| [ ] [B] [ ] [+] [ ] [C] [ ] [E] #endregion #region 11b) The two level nodes have been taged as *1 and *2 to make it // easier to explain the process. First we attempt to simplify level *1. // However, since its children consist of more than a single non-whitespace // token, we cannot make level |3|'s " B + C " branch as a replacement // for the bracket *1 tokens. Therefore this remains unchanged // // // |0| [ROOT] // | // |1| [TEST] [(] [@] [)] // | // |2| [(] [*1] [)] [+] [(] [*2] [)] // | | // |3| [ ] [B] [ ] [+] [ ] [C] [ ] [E] #endregion #region 11c) The level *2 node, however, contains only a single non-whitespace // child token, so it can be simplified. The level *2 node is replaced by // its child (E). // // The final tree looks like this, with the root as the current node once more: // // // |0| [@ROOT@] // | // |1| [TEST] [(] [*] [)] // | // |2| [(] [*] [)] [+] [E] // | // |3| [ ] [B] [ ] [+] [ ] [C] [ ] #endregion #endregion System.Diagnostics.Debug.Write(aToken.Value); System.Diagnostics.Debug.WriteLine(" "); // First of all, check if the current node has a parent. If we're at the root // node and we see a closing token, then we've got an imbalanced stack. if (iTree.CurrentNode.IsRoot) { NotifyEventLevelsImbalanced(); } else { // We expect the parent to be a level node System.Diagnostics.Debug.Assert(iTree.CurrentNode is SymTokenBalancerMarkerLevelNode); // Notify that we're about to change levels SymTokenBalancerMarkerLevelNode currentLevel = (SymTokenBalancerMarkerLevelNode)iTree.CurrentNode; SymNode newLevel = currentLevel.Parent; // The new level should not be null in this case System.Diagnostics.Debug.Assert(newLevel != null); // Check whether the closing token type is the same type as was used to start // the level. E.g. for this case is "([ANDMORE)]" which has a mis-match // between the opening and closing braces on each level. We can't simplify this // during the 'end level behaviour' stage. bool levelsBalanced = currentLevel.MatchCriteria.DiametricToken.Equals(aToken); // Switch levels iTree.CurrentNode = newLevel; // We have to refetch up-to-date match info, since we've changed levels, and the match // info that was used to enter this method is associated with the previous level // (not the new level number, which is now one less). SymTokenBalancerMatchCriteria matchCriteria; if (IsClosingTokenMatch(aToken, out matchCriteria, CurrentLevelNumber) == false) { matchCriteria = aMatchCriteria; } // Always store the node element so that we can balance brackets SymTokenBalancerNodeEmittedElement node = new SymTokenBalancerNodeEmittedElement(aToken, matchCriteria); iTree.CurrentNode.Add(node); // We have finished the current level. E.g. see step 6. Need to simplify level |2|, where possible. PerformEndLevelBehaviour(currentLevel); if (levelsBalanced) { // Notify that we've finished some level NotifyEventLevelFinished(CurrentLevelNumber, currentLevel, newLevel); } else { // Imbalance NotifyEventLevelsImbalanced(); } } }
protected bool LevelCanBeMergedWithParent(SymTokenBalancerMarkerLevelNode aLevelNode) { #region Example // We can replace the opening bracket, the level marker and the closing bracket // with the level marker's child. // // E.g. // ( = opening bracket // * = level marker // ) = closing bracket // V = 'real' node value // // This: // // ( -- * -- ) // | // V // // Can become: // // V // // // Or this: // // ( -- * -- ) // | // [ -- * -- ] // | // V // // Can become: // // [ -- * -- ] // | // V // #endregion System.Diagnostics.Debug.Assert(aLevelNode.HasPrevious && aLevelNode.HasNext); System.Diagnostics.Debug.Assert(aLevelNode.Previous is SymTokenBalancerNodeEmittedElement && aLevelNode.Next is SymTokenBalancerNodeEmittedElement); // bool ret = false; // SymTokenBalancerNodeEmittedElement previous = (SymTokenBalancerNodeEmittedElement)aLevelNode.Previous; SymTokenBalancerNodeEmittedElement next = (SymTokenBalancerNodeEmittedElement)aLevelNode.Next; // We should be able to remove these brackets, providing they are diametrically oposites. SymTokenBalancerMatchCriteria matchInfo; if (IsOpeningTokenMatch(previous.Token, out matchInfo, CurrentLevelNumber)) { // We've now got the match info for this opening token. We can compare the // match info's diametric token against the closing token to check that they // really are equal and oposite. if (matchInfo.DiametricToken.Equals(next.Token)) { // Check whether the children are suitable for coalescing int grandChildCount = aLevelNode.ChildCount; int numberOfWhiteSpaceGrandChildren = CountTokenByType(aLevelNode, SymToken.TClass.EClassWhiteSpace); int nonWhiteSpaceGrandChildrenCount = grandChildCount - numberOfWhiteSpaceGrandChildren; if (nonWhiteSpaceGrandChildrenCount == 1) { // If there is just a single non-whitespace token then we are able to // coalesce this branch ret = true; } else if (nonWhiteSpaceGrandChildrenCount == 3) { // Branch contains several non-whitespace children. Must check further // to see if they are simply bracketed regions themselves object levelObject = aLevelNode.ChildByType(typeof(SymTokenBalancerMarkerLevelNode)); if (levelObject != null) { SymTokenBalancerMarkerLevelNode childLevel = (SymTokenBalancerMarkerLevelNode)levelObject; // if (childLevel.HasPrevious && childLevel.HasNext) { ret = (childLevel.Previous is SymTokenBalancerNodeEmittedElement && childLevel.Next is SymTokenBalancerNodeEmittedElement); } } else { ret = true; } } } } // return(ret); }