static void _Main(string[] args) { string userLevel = "Sanctum"; // Loading the level using the key from // the map. ALevel level = _levelMap[userLevel]; level.Load(); }
static void Main(string[] args) { string userLevel = "LazarusLabs"; // Getting an instance of the desired // level using the LevelCreator class. ALevel level = LevelCreator.Create(userLevel); level.Load(); }