public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0) { if (Swizzle) { return(TegraX1Swizzle.GetImageData(this, bdata, ArrayLevel, MipLevel)); } return(GetArrayFaces(this, 1)[ArrayLevel].mipmaps[MipLevel]); }
public static byte[] GetImageData(STGenericTexture texture, byte[] ImageData, int ArrayLevel, int MipLevel, int target = 1) { uint bpp = STGenericTexture.GetBytesPerPixel(texture.Format); uint blkWidth = STGenericTexture.GetBlockWidth(texture.Format); uint blkHeight = STGenericTexture.GetBlockHeight(texture.Format); uint blkDepth = STGenericTexture.GetBlockDepth(texture.Format); uint blockHeight = TegraX1Swizzle.GetBlockHeight(TegraX1Swizzle.DIV_ROUND_UP(texture.Height, blkHeight)); uint BlockHeightLog2 = (uint)Convert.ToString(blockHeight, 2).Length - 1; uint Pitch = 0; uint DataAlignment = 512; uint TileMode = 0; int linesPerBlockHeight = (1 << (int)BlockHeightLog2) * 8; uint ArrayOffset = 0; for (int arrayLevel = 0; arrayLevel < texture.ArrayCount; arrayLevel++) { uint SurfaceSize = 0; int blockHeightShift = 0; List <uint> MipOffsets = new List <uint>(); for (int mipLevel = 0; mipLevel < texture.MipCount; mipLevel++) { uint width = (uint)Math.Max(1, texture.Width >> mipLevel); uint height = (uint)Math.Max(1, texture.Height >> mipLevel); uint depth = (uint)Math.Max(1, texture.Depth >> mipLevel); uint size = TegraX1Swizzle.DIV_ROUND_UP(width, blkWidth) * TegraX1Swizzle.DIV_ROUND_UP(height, blkHeight) * bpp; if (TegraX1Swizzle.pow2_round_up(TegraX1Swizzle.DIV_ROUND_UP(height, blkWidth)) < linesPerBlockHeight) { blockHeightShift += 1; } uint width__ = TegraX1Swizzle.DIV_ROUND_UP(width, blkWidth); uint height__ = TegraX1Swizzle.DIV_ROUND_UP(height, blkHeight); //Calculate the mip size instead byte[] AlignedData = new byte[(TegraX1Swizzle.round_up(SurfaceSize, DataAlignment) - SurfaceSize)]; SurfaceSize += (uint)AlignedData.Length; MipOffsets.Add(SurfaceSize); //Get the first mip offset and current one and the total image size int msize = (int)((MipOffsets[0] + ImageData.Length - MipOffsets[mipLevel]) / texture.ArrayCount); byte[] data_ = Utils.SubArray(ImageData, ArrayOffset + MipOffsets[mipLevel], (uint)msize); try { Pitch = TegraX1Swizzle.round_up(width__ * bpp, 64); SurfaceSize += Pitch * TegraX1Swizzle.round_up(height__, Math.Max(1, blockHeight >> blockHeightShift) * 8); Console.WriteLine($"{width} {height} {blkWidth} {blkHeight} {target} {bpp} {TileMode} {(int)Math.Max(0, BlockHeightLog2 - blockHeightShift)} {data_.Length}"); byte[] result = TegraX1Swizzle.deswizzle(width, height, depth, blkWidth, blkHeight, blkDepth, target, bpp, TileMode, (int)Math.Max(0, BlockHeightLog2 - blockHeightShift), data_); //Create a copy and use that to remove uneeded data byte[] result_ = new byte[size]; Array.Copy(result, 0, result_, 0, size); result = null; if (ArrayLevel == arrayLevel && MipLevel == mipLevel) { return(result_); } } catch (Exception e) { System.Windows.Forms.MessageBox.Show($"Failed to swizzle texture {texture.Text}!"); Console.WriteLine(e); return(new byte[0]); } } ArrayOffset += (uint)(ImageData.Length / texture.ArrayCount); } return(new byte[0]); }
public static List <uint[]> GenerateMipSizes(TEX_FORMAT Format, uint Width, uint Height, uint Depth, uint SurfaceCount, uint MipCount, uint ImageSize) { List <uint[]> MipMapSizes = new List <uint[]>(); uint bpp = STGenericTexture.GetBytesPerPixel(Format); uint blkWidth = STGenericTexture.GetBlockWidth(Format); uint blkHeight = STGenericTexture.GetBlockHeight(Format); uint blkDepth = STGenericTexture.GetBlockDepth(Format); uint blockHeight = TegraX1Swizzle.GetBlockHeight(TegraX1Swizzle.DIV_ROUND_UP(Height, blkHeight)); uint BlockHeightLog2 = (uint)Convert.ToString(blockHeight, 2).Length - 1; uint Pitch = 0; uint DataAlignment = 512; int linesPerBlockHeight = (1 << (int)BlockHeightLog2) * 8; uint ArrayCount = SurfaceCount; uint ArrayOffset = 0; for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++) { uint SurfaceSize = 0; int blockHeightShift = 0; uint[] MipOffsets = new uint[MipCount]; for (int mipLevel = 0; mipLevel < MipCount; mipLevel++) { uint width = (uint)Math.Max(1, Width >> mipLevel); uint height = (uint)Math.Max(1, Height >> mipLevel); uint depth = (uint)Math.Max(1, Depth >> mipLevel); uint size = TegraX1Swizzle.DIV_ROUND_UP(width, blkWidth) * TegraX1Swizzle.DIV_ROUND_UP(height, blkHeight) * bpp; if (TegraX1Swizzle.pow2_round_up(TegraX1Swizzle.DIV_ROUND_UP(height, blkWidth)) < linesPerBlockHeight) { blockHeightShift += 1; } uint width__ = TegraX1Swizzle.DIV_ROUND_UP(width, blkWidth); uint height__ = TegraX1Swizzle.DIV_ROUND_UP(height, blkHeight); //Calculate the mip size instead byte[] AlignedData = new byte[(TegraX1Swizzle.round_up(SurfaceSize, DataAlignment) - SurfaceSize)]; SurfaceSize += (uint)AlignedData.Length; MipOffsets[mipLevel] = (SurfaceSize); //Get the first mip offset and current one and the total image size int msize = (int)((MipOffsets[0] + ImageSize - MipOffsets[mipLevel]) / ArrayCount); Pitch = TegraX1Swizzle.round_up(width__ * bpp, 64); SurfaceSize += Pitch * TegraX1Swizzle.round_up(height__, Math.Max(1, blockHeight >> blockHeightShift) * 8); } ArrayOffset += (uint)(ImageSize / ArrayCount); MipMapSizes.Add(MipOffsets); } return(MipMapSizes); }