public Match(Player attacker, Player defender, SwinecideServer server) { attacker.currentMatch = this; defender.currentMatch = this; this.attacker = attacker; this.defender = defender; this.server = server; this.attackerLifeRequest = 0; this.defenderLifeRequest = 0; this.entityCounter = 1; this.messagelog = ""; /* * { "msgType":"LogInRequest", "role":"defender" } */ MsgObjects.LogIn temp = new MsgObjects.LogIn("attacker"); this.SendMessage(attacker.ws, temp.ToJSON()); temp = new MsgObjects.LogIn("defender"); this.SendMessage(defender.ws, temp.ToJSON()); var task = Task.Run(() => ScheduleMatchEnd()); }
public void ws_disconnected(WebSocket ws) { Dictionary<String, String> tempDict = new Dictionary<string, string>(); if (ws.RemoteEndpoint.Equals(defender.ws.RemoteEndpoint)) { MsgObjects.LogIn temp = new MsgObjects.LogIn("attacker"); Console.WriteLine("Defender disconnected - attacker wins!"); this.SendMessage(attacker.ws, temp.ToJSON()); } else { MsgObjects.LogIn temp = new MsgObjects.LogIn("defender"); Console.WriteLine("Attacker disconnected - defender wins!"); this.SendMessage(defender.ws, temp.ToJSON()); } server.ReportMatchDone(this); this.Dispose(); }