public override void OnInspectorGUI() { Swatch swatch = (Swatch)target; EditorGUI.BeginChangeCheck(); base.OnInspectorGUI(); if (EditorGUI.EndChangeCheck()) { swatch.SignalChange(); SwatchEditorGUI.GameViewRepaint(); } if (GUILayout.Button("Add .ASE")) { var path = EditorUtility.OpenFilePanel("Swatchy Import", "", "ase"); if (path != null && path != string.Empty) { Debug.Log("[SwatchEditorGUI] path " + path); SwatchASEFile aseFile = new SwatchASEFile(path); swatch.AddColorsFromASEFile(aseFile); } } if (GUILayout.Button("Add .ASE Folder")) { var path = EditorUtility.OpenFolderPanel("Swatchy Folder Import", "", ""); //var path = EditorUtility.OpenFilePanel("Import", "", "ase"); if (path != null && path != string.Empty) { var files = Directory.GetFiles(path); for (int i = 0; i < files.Length; i++) { string file = files[i]; if (file.EndsWith(".ase")) { SwatchASEFile aseFile = new SwatchASEFile(file); swatch.AddColorsFromASEFile(aseFile); } } } } if (GUILayout.Button(replace ? "Cancel Replace" : "Replace With Another Swatch")) { replace = !replace; if (replace) { LoadOtherSwatches(); } } if (replace) { if (otherSwatchGUIDs != null && otherSwatchFilenames != null) { var lastRect = GUILayoutUtility.GetLastRect(); var indent = 50; lastRect.x += indent; lastRect.width -= indent; var spacing = 3; GUILayout.Space((EditorGUIUtility.singleLineHeight + spacing) * otherSwatchGUIDs.Length); for (int i = 0; i < otherSwatchGUIDs.Length; i++) { var swatchName = otherSwatchFilenames[i]; var buttonRect = new Rect(lastRect.x, lastRect.y + EditorGUIUtility.singleLineHeight + spacing, lastRect.width, EditorGUIUtility.singleLineHeight); lastRect = buttonRect; if (GUI.Button(buttonRect, swatchName)) { var otherSwatchAssetPath = AssetDatabase.GUIDToAssetPath(otherSwatchGUIDs[i]); var otherSwatch = AssetDatabase.LoadAssetAtPath <Swatch>(otherSwatchAssetPath); if (otherSwatch != null) { swatch.ReplaceSelfWithOtherSwatch(otherSwatch); SwatchEditorGUI.GameViewRepaint(); } else { Debug.LogError("[SwatchEditorGUI] couldnt load asset at path: " + otherSwatchAssetPath); } break; } } } } if (GUILayout.Button(merge ? "Cancel Merge" : "Merge With Another Swatch")) { mergeObject = null; merge = !merge; } if (merge) { mergeObject = (Swatch)EditorGUILayout.ObjectField(mergeObject, typeof(Swatch), false); if (mergeObject != null) { if (GUILayout.Button("Merge")) { swatch.AddColorsFromOtherSwatch(mergeObject); mergeObject = null; merge = false; } } } if (GUILayout.Button("Export To Color Picker Presets")) { SwatchPresetExporter.ExportToColorPresetLibrary(swatch); } }
void UpdateActiveSwatch(Color color) { swatchTexture.SetPixel(0, 0, color); swatchTexture.Apply(); SwatchEditorGUI.GameViewRepaint(); }