///<summary> /// Constructs a new cone shape. ///</summary> ///<param name="height">Height of the cone.</param> ///<param name="radius">Radius of the cone base.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public ConeShape(float height, float radius, ConvexShapeDescription description) { this.height = height; this.radius = radius; UpdateConvexShapeInfo(description); }
protected void UpdateConvexShapeInfo(ConvexShapeDescription description) { UpdateEntityShapeVolume(description.EntityShapeVolume); MinimumRadius = description.MinimumRadius; MaximumRadius = description.MaximumRadius; collisionMargin = description.CollisionMargin; }
///<summary> /// Constructs a new transformable shape. ///</summary> /// <param name="shape">Base shape to transform.</param> /// <param name="transform">Transform to use.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public TransformableShape(ConvexShape shape, Matrix3x3 transform, ConvexShapeDescription description) { this.shape = shape; this.transform = transform; UpdateConvexShapeInfo(description); }
///<summary> /// Constructs a new box shape from cached information. ///</summary> ///<param name="width">Width of the box.</param> ///<param name="height">Height of the box.</param> ///<param name="length">Length of the box.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public BoxShape(float width, float height, float length, ConvexShapeDescription description) { halfWidth = width * 0.5f; halfHeight = height * 0.5f; halfLength = length * 0.5f; UpdateConvexShapeInfo(description); }
///<summary> /// Constructs a triangle shape from cached data. ///</summary> ///<param name="vA">First vertex in the triangle.</param> ///<param name="vB">Second vertex in the triangle.</param> ///<param name="vC">Third vertex in the triangle.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public TriangleShape(Vector3 vA, Vector3 vB, Vector3 vC, ConvexShapeDescription description) { //Recenter. Convexes should contain the origin. var center = (vA + vB + vC) / 3; this.vA = vA - center; this.vB = vB - center; this.vC = vC - center; UpdateConvexShapeInfo(description); }
/// <summary> /// Creates a ConvexHullShape from cached information. Assumes all data provided is accurate- no pre-processing is performed. /// </summary> /// <param name="localSurfaceVertices">List of vertex positions on the surface of the convex hull shape, centered on the desired origin. These vertices are used as-is for the shape representation; no additional processing occurs.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public ConvexHullShape(IList <Vector3> localSurfaceVertices, ConvexShapeDescription description) { if (localSurfaceVertices.Count == 0) { throw new ArgumentException("Vertices list used to create a ConvexHullShape cannot be empty."); } unexpandedMaximumRadius = description.MaximumRadius - collisionMargin; unexpandedMinimumRadius = description.MinimumRadius - collisionMargin; vertices = new Vector3[localSurfaceVertices.Count]; localSurfaceVertices.CopyTo(vertices, 0); UpdateConvexShapeInfo(description); }
///<summary> /// Constructs a wrapped shape from cached data. ///</summary> ///<param name="shapeEntries">Already centered shape entries used to construct the shape.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> ///<exception cref="Exception">Thrown when the shape list is empty.</exception> public WrappedShape(IList <ConvexShapeEntry> shapeEntries, ConvexShapeDescription description) { if (shapeEntries.Count == 0) { throw new ArgumentException("Cannot create a wrapped shape with no contained shapes."); } for (int i = 0; i < shapeEntries.Count; i++) { shapes.Add(shapeEntries[i]); } UpdateConvexShapeInfo(description); shapes.Changed += ShapesChanged; }
///<summary> /// Constructs a new capsule shape from cached information. ///</summary> ///<param name="length">Length of the capsule's inner line segment.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public CapsuleShape(float length, ConvexShapeDescription description) { halfLength = length * 0.5f; UpdateConvexShapeInfo(description); }
///<summary> /// Constructs a new sphere shape. ///</summary> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public SphereShape(ConvexShapeDescription description) { UpdateConvexShapeInfo(description); }
///<summary> /// Constructs a new cylinder shape from cached data. ///</summary> ///<param name="height">Height of the cylinder.</param> ///<param name="radius">Radius of the cylinder.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public CylinderShape(float height, float radius, ConvexShapeDescription description) { halfHeight = height * .5f; this.radius = radius; UpdateConvexShapeInfo(description); }
/// <summary> /// Constructs a minkowski sum shape from cached data. /// </summary> /// <param name="shapeEntries">Entries composing the minkowski sum.</param> /// <param name="localOffset">Local offset of the elements in the minkowski sum.</param> /// <param name="description">Cached information about the shape. Assumed to be correct; no extra processing or validation is performed.</param> public MinkowskiSumShape(IList <OrientedConvexShapeEntry> shapeEntries, Vector3 localOffset, ConvexShapeDescription description) { for (int i = 0; i < shapeEntries.Count; i++) { shapes.Add(shapeEntries[i]); } this.localOffset = localOffset; UpdateConvexShapeInfo(description); shapes.Changed += ShapesChanged; }