/// <summary> /// When a GDI instruction with a brush parameter is called, there can be a lot we have to do to emulate the brush. The aim is to return a /// style that represents the brush. /// <para> /// Solid brush is very easy. /// </para> /// <para> /// Linear grad brush: we ignore the blend curve and the transformation (and therefore the rotation parameter if any) /// Hatch brush: /// </para> /// <para> /// Other types of brushes are too hard to emulate and are rendered pink. /// </para> /// </summary> /// <param name="br"></param> /// <returns></returns> private SvgStyle HandleBrush(Brush br) { if (br.GetType() == typeof(SolidBrush)) { return new SvgStyle((SolidBrush)br); } if (br.GetType() == typeof(LinearGradientBrush)) { LinearGradientBrush grbr = (LinearGradientBrush)br; RectangleF rc = grbr.Rectangle; SvgLinearGradient grad = new SvgLinearGradient(rc.Left, rc.Top, rc.Right, rc.Bottom); switch(grbr.WrapMode) { //I have not been able to test Clamp because using a clamped gradient appears to crash the process //under XP (?!?!) case WrapMode.Clamp: grad.SpreadMethod = "pad"; grad.GradientUnits = "objectBoundingBox"; break; case WrapMode.Tile: grad.SpreadMethod = "repeat"; grad.GradientUnits = "userSpaceOnUse"; break; default: grad.SpreadMethod = "reflect"; grad.GradientUnits = "userSpaceOnUse"; break; } ColorBlend cb = null; //GDI dll tends to crash when you try and access some members of gradient brushes that haven't been specified. try { cb = grbr.InterpolationColors; } catch(Exception){} if(cb != null) { for(int i = 0; i < grbr.InterpolationColors.Colors.Length; ++i) { grad.AddChild(new SvgStopElement(grbr.InterpolationColors.Positions[i], grbr.InterpolationColors.Colors[i])); } } else { grad.AddChild(new SvgStopElement("0%", grbr.LinearColors[0])); grad.AddChild(new SvgStopElement("100%", grbr.LinearColors[1])); } grad.Id += "_LinearGradientBrush"; _defs.AddChild(grad); SvgStyle s = new SvgStyle(); s.Set("fill", new SvgUriReference(grad)); return s; } if (br.GetType() == typeof(HatchBrush)) { HatchBrush habr = (HatchBrush)br; SvgPatternElement patty = new SvgPatternElement(0,0,8,8, new SvgNumList("4 4 12 12")); patty.Style.Set("shape-rendering", "crispEdges"); patty.Style.Set("stroke-linecap", "butt"); SvgRectElement rc = new SvgRectElement(0,0,8,8); rc.Style.Set("fill", new SvgColor(habr.BackgroundColor)); patty.AddChild(rc); AddHatchBrushDetails(patty, new SvgColor(habr.ForegroundColor), habr.HatchStyle); patty.Id += "_HatchBrush"; patty.PatternUnits = "userSpaceOnUse"; patty.PatternContentUnits = "userSpaceOnUse"; _defs.AddChild(patty); SvgStyle s = new SvgStyle(); s.Set("fill", new SvgUriReference(patty)); return s; } //most types of brush we can't emulate, but luckily they are quite unusual return new SvgStyle(new SolidBrush(Color.Salmon)); }
private void AddHatchBrushDetails(SvgPatternElement patty, SvgColor col, HatchStyle hs) { SvgStyledTransformedElement l1=null; SvgStyledTransformedElement l2 = null; SvgStyledTransformedElement l3 = null; SvgStyledTransformedElement l4 = null; switch(hs) { case HatchStyle.Cross: l1 = new SvgLineElement(4,0,4,8); l2 = new SvgLineElement(0,4,8,4); break; case HatchStyle.BackwardDiagonal: l1 = new SvgLineElement(8,0,0,8); break; case HatchStyle.LightDownwardDiagonal: case HatchStyle.DarkDownwardDiagonal: l1 = new SvgLineElement(4,0,8,4); l2 = new SvgLineElement(0,4,4,8); l3 = new SvgLineElement(0,0,8,8); break; case HatchStyle.LightHorizontal: case HatchStyle.DarkHorizontal: l1 = new SvgLineElement(0,2,8,2); l2 = new SvgLineElement(0,6,8,6); break; case HatchStyle.LightUpwardDiagonal: case HatchStyle.DarkUpwardDiagonal: l1 = new SvgLineElement(0,4,4,0); l2 = new SvgLineElement(4,8,8,4); l3 = new SvgLineElement(0,8,8,0); break; case HatchStyle.LightVertical: case HatchStyle.DarkVertical: l1 = new SvgLineElement(2,0,2,8); l2 = new SvgLineElement(6,0,6,8); break; case HatchStyle.DashedDownwardDiagonal: l1 = new SvgLineElement(0,0,4,4); l2 = new SvgLineElement(4,0,8,4); break; case HatchStyle.DashedHorizontal: l1 = new SvgLineElement(0,2,4,2); l2 = new SvgLineElement(4,6,8,6); break; case HatchStyle.DashedUpwardDiagonal: l1 = new SvgLineElement(4,0,0,4); l2 = new SvgLineElement(8,0,4,4); break; case HatchStyle.DashedVertical: l1 = new SvgLineElement(2,0,2,4); l2 = new SvgLineElement(6,4,6,8); break; case HatchStyle.DiagonalBrick: l1 = new SvgLineElement(0,8,8,0); l2 = new SvgLineElement(0,0,4,4); break; case HatchStyle.DiagonalCross: l1 = new SvgLineElement(0,0,8,8); l2 = new SvgLineElement(8,0,0,8); break; case HatchStyle.Divot: l1 = new SvgLineElement(2,2,4,4); l2 = new SvgLineElement(4,4,2,6); break; case HatchStyle.DottedDiamond: l1 = new SvgLineElement(0,0,8,8); l2 = new SvgLineElement(0,8,8,0); break; case HatchStyle.DottedGrid: l1 = new SvgLineElement(4,0,4,8); l2 = new SvgLineElement(0,4,8,4); break; case HatchStyle.ForwardDiagonal: l1 = new SvgLineElement(0,0,8,8); break; case HatchStyle.Horizontal: l1 = new SvgLineElement(0,4,8,4); break; case HatchStyle.HorizontalBrick: l1 = new SvgLineElement(0,3,8,3); l2 = new SvgLineElement(3,0,3,3); l3 = new SvgLineElement(0,3,0,7); l4 = new SvgLineElement(0,7,7,7); break; case HatchStyle.LargeCheckerBoard: l1 = new SvgRectElement(0,0,3f,3f); l2 = new SvgRectElement(4,4,4,4f); break; case HatchStyle.LargeConfetti: l1 = new SvgRectElement(0,0,1,1); l2 = new SvgRectElement(2,3,1,1); l3 = new SvgRectElement(5,2,1,1); l4 = new SvgRectElement(6,6,1,1); break; case HatchStyle.NarrowHorizontal: l1 = new SvgLineElement(0,1,8,1); l2 = new SvgLineElement(0,3,8,3); l3 = new SvgLineElement(0,5,8,5); l4 = new SvgLineElement(0,7,8,7); break; case HatchStyle.NarrowVertical: l1 = new SvgLineElement(1,0,1,8); l2 = new SvgLineElement(3,0,3,8); l3 = new SvgLineElement(5,0,5,8); l4 = new SvgLineElement(7,0,7,8); break; case HatchStyle.OutlinedDiamond: l1 = new SvgLineElement(0,0,8,8); l2 = new SvgLineElement(8,0,0,8); break; case HatchStyle.Plaid: l1 = new SvgLineElement(0,0,8,0); l2 = new SvgLineElement(0,3,8,3); l3 = new SvgRectElement(0,4,3,3); break; case HatchStyle.Shingle: l1 = new SvgLineElement(0,2,2,0); l2 = new SvgLineElement(2,0,7,5); l3 = new SvgLineElement(0,3,3,7); break; case HatchStyle.SmallCheckerBoard: l1 = new SvgRectElement(0,0,1,1); l2 = new SvgRectElement(4,4,1,1); l3 = new SvgRectElement(4,0,1,1); l4 = new SvgRectElement(0,4,1,1); break; case HatchStyle.SmallConfetti: l1 = new SvgLineElement(0,0,2,2); l2 = new SvgLineElement(7,3,5,5); l3 = new SvgLineElement(2,6,4,4); break; case HatchStyle.SmallGrid: l1 = new SvgLineElement(0,2,8,2); l2 = new SvgLineElement(0,6,8,6); l3 = new SvgLineElement(2,0,2,8); l4 = new SvgLineElement(6,0,6,8); break; case HatchStyle.SolidDiamond: l1 = new SvgPolygonElement("3 0 6 3 3 6 0 3"); break; case HatchStyle.Sphere: l1 = new SvgEllipseElement(3,3,2,2); break; case HatchStyle.Trellis: l1 = new SvgLineElement(0,1,8,1); l2 = new SvgLineElement(0,3,8,3); l3 = new SvgLineElement(0,5,8,5); l4 = new SvgLineElement(0,7,8,7); break; case HatchStyle.Vertical: l4 = new SvgLineElement(0,0,0,8); break; case HatchStyle.Wave: l3 = new SvgLineElement(0,4,3,2); l4 = new SvgLineElement(3,2,8,4); break; case HatchStyle.Weave: l1 = new SvgLineElement(0,4,4,0); l2 = new SvgLineElement(8,4,4,8); l3 = new SvgLineElement(0,0,0,4); l4 = new SvgLineElement(0,4,4,8); break; case HatchStyle.WideDownwardDiagonal: l1 = new SvgLineElement(0,0,8,8); l2 = new SvgLineElement(0,1,8,9); l3 = new SvgLineElement(7,0,8,1); break; case HatchStyle.WideUpwardDiagonal: l1 = new SvgLineElement(8,0,0,8); l2 = new SvgLineElement(8,1,0,9); l3 = new SvgLineElement(0,1,-1,0); break; case HatchStyle.ZigZag: l1 = new SvgLineElement(0,4,4,0); l2 = new SvgLineElement(4,0,8,4); break; case HatchStyle.Percent05: l1 = new SvgLineElement(0,0,1,0); l2 = new SvgLineElement(4,4,5,4); break; case HatchStyle.Percent10: l1 = new SvgLineElement(0,0,1,0); l2 = new SvgLineElement(4,2,5,2); l3 = new SvgLineElement(2,4,3,4); l4 = new SvgLineElement(6,6,7,6); break; case HatchStyle.Percent20: l1 = new SvgLineElement(0,0,2,0); l2 = new SvgLineElement(4,2,6,2); l3 = new SvgLineElement(2,4,4,4); l4 = new SvgLineElement(5,6,7,6); break; case HatchStyle.Percent25: l1 = new SvgLineElement(0,0,3,0); l2 = new SvgLineElement(4,2,6,2); l3 = new SvgLineElement(2,4,5,4); l4 = new SvgLineElement(5,6,7,6); break; case HatchStyle.Percent30: l1 = new SvgRectElement(0,0,3,1); l2 = new SvgLineElement(4,2,6,2); l3 = new SvgRectElement(2,4,3,1); l4 = new SvgLineElement(5,6,7,6); break; case HatchStyle.Percent40: l1 = new SvgRectElement(0,0,3,1); l2 = new SvgRectElement(4,2,3,1); l3 = new SvgRectElement(2,4,3,1); l4 = new SvgRectElement(5,6,3,1); break; case HatchStyle.Percent50: l1 = new SvgRectElement(0,0,3,3); l2 = new SvgRectElement(4,4,4,4f); break; case HatchStyle.Percent60: l1 = new SvgRectElement(0,0,4,3); l2 = new SvgRectElement(4,4,4,4f); break; case HatchStyle.Percent70: l1 = new SvgRectElement(0,0,4,5); l2 = new SvgRectElement(4,4,4,4f); break; case HatchStyle.Percent75: l1 = new SvgRectElement(0,0,7,3); l2 = new SvgRectElement(0,2,3,7); break; case HatchStyle.Percent80: l1 = new SvgRectElement(0,0,7,4); l2 = new SvgRectElement(0,2,4,7); break; case HatchStyle.Percent90: l1 = new SvgRectElement(0,0,7,5); l2 = new SvgRectElement(0,2,5,7); break; default: break; } if (l1 != null) { l1.Style.Set("stroke", col); l1.Style.Set("fill", col); patty.AddChild(l1); } if (l2 != null) { l2.Style.Set("stroke", col); l2.Style.Set("fill", col); patty.AddChild(l2); } if (l3 != null) { l3.Style.Set("stroke", col); l3.Style.Set("fill", col); patty.AddChild(l3); } if (l4 != null) { l4.Style.Set("stroke", col); l4.Style.Set("fill", col); patty.AddChild(l4); } }