private bool DeleteElement(SvgElement element, bool deleteFromParent) { if (element == null) { return(false); } var parent = element.GetParent(); if (parent == null) { // root node cannot be delete! ErrorMessage = "root node cannot be delete!"; return(false); } // set the Next reference of the previous if (element.GetPrevious() != null) { element.GetPrevious().SetNext(element.GetNext()); } // set the Previous reference of the next if (element.GetNext() != null) { element.GetNext().SetPrevious(element.GetPrevious()); } // check if the element is the first child // the deleteFromParent flag is used to avoid deleting // all parent-child relationship. This is used in the Cut // operation where the subtree can be pasted if (deleteFromParent) { if (IsFirstChild(element)) { // set the Child reference of the parent to the next element.GetParent().SetChild(element.GetNext()); } } // delete its children var child = element.GetChild(); while (child != null) { DeleteElement(child, false); child = child.GetNext(); } // delete the element from the colloection svgDocumentElements.Remove(element.GetInternalId()); return(true); }
/// <summary> /// It moves the element after its current next sibling. /// </summary> /// <param name="element">Element to be moved.</param> /// <returns> /// true if the operation succeeded. /// </returns> public bool ElementPositionDown(SvgElement element) { var parent = element.GetParent(); if (parent == null) { ErrorMessage = "Root node cannot be moved"; return(false); } if (IsLastSibling(element)) { ErrorMessage = "Element is already at the last sibling position"; return(false); } var next = element.GetNext(); SvgElement next2 = null; var previous = element.GetPrevious(); // fix Next if (next != null) { next.SetPrevious(element.GetPrevious()); next2 = next.GetNext(); next.SetNext(element); } // fix Previous if (previous != null) { previous.SetNext(next); } // fix Element if (IsFirstChild(element)) { parent.SetChild(next); } element.SetPrevious(next); element.SetNext(next2); if (next2 != null) { next2.SetPrevious(element); } return(true); }
/// <summary> /// It moves the element before its current previous sibling. /// </summary> /// <param name="element">Element to be moved.</param> /// <returns> /// true if the operation succeeded. /// </returns> public bool ElementPositionUp(SvgElement element) { var parent = element.GetParent(); if (parent == null) { ErrorMessage = "Root node cannot be moved"; return(false); } if (IsFirstChild(element)) { ErrorMessage = "Element is already at the first position"; return(false); } var next = element.GetNext(); var previous = element.GetPrevious(); SvgElement previous2 = null; element.SetNext(null); element.SetPrevious(null); // fix Next if (next != null) { next.SetPrevious(previous); } // fix Previous if (previous != null) { previous.SetNext(next); previous2 = previous.GetPrevious(); previous.SetPrevious(element); // check if the Previous is the first child if (IsFirstChild(previous)) { // if yes the moved element has to became the new first child if (previous.GetParent() != null) { previous.GetParent().SetChild(element); } } } // fix Previous/Previous if (previous2 != null) { previous2.SetNext(element); } // fix Element element.SetNext(previous); element.SetPrevious(previous2); return(true); }
private bool DeleteElement(SvgElement element, bool deleteFromParent) { if ( element == null ) { return false; } var parent = element.GetParent(); if ( parent == null ) { // root node cannot be delete! ErrorMessage = "root node cannot be delete!"; return false; } // set the Next reference of the previous if ( element.GetPrevious() != null ) { element.GetPrevious().SetNext(element.GetNext()); } // set the Previous reference of the next if ( element.GetNext() != null ) { element.GetNext().SetPrevious(element.GetPrevious()); } // check if the element is the first child // the deleteFromParent flag is used to avoid deleting // all parent-child relationship. This is used in the Cut // operation where the subtree can be pasted if ( deleteFromParent ) { if ( IsFirstChild(element) ) { // set the Child reference of the parent to the next element.GetParent().SetChild(element.GetNext()); } } // delete its children var child = element.GetChild(); while ( child != null ) { DeleteElement(child, false); child = child.GetNext(); } // delete the element from the colloection svgDocumentElements.Remove(element.GetInternalId()); return true; }
/// <summary> /// It moves the element before its current previous sibling. /// </summary> /// <param name="element">Element to be moved.</param> /// <returns> /// true if the operation succeeded. /// </returns> public bool ElementPositionUp(SvgElement element) { var parent = element.GetParent(); if ( parent == null ) { ErrorMessage = "Root node cannot be moved"; return false; } if ( IsFirstChild(element) ) { ErrorMessage = "Element is already at the first position"; return false; } var next = element.GetNext(); var previous = element.GetPrevious(); SvgElement previous2 = null; element.SetNext(null); element.SetPrevious(null); // fix Next if ( next != null ) { next.SetPrevious(previous); } // fix Previous if ( previous != null ) { previous.SetNext(next); previous2 = previous.GetPrevious(); previous.SetPrevious(element); // check if the Previous is the first child if ( IsFirstChild(previous) ) { // if yes the moved element has to became the new first child if ( previous.GetParent() != null ) { previous.GetParent().SetChild(element); } } } // fix Previous/Previous if ( previous2 != null ) { previous2.SetNext(element); } // fix Element element.SetNext(previous); element.SetPrevious(previous2); return true; }
/// <summary> /// It moves the element after its current next sibling. /// </summary> /// <param name="element">Element to be moved.</param> /// <returns> /// true if the operation succeeded. /// </returns> public bool ElementPositionDown(SvgElement element) { var parent = element.GetParent(); if ( parent == null ) { ErrorMessage = "Root node cannot be moved"; return false; } if ( IsLastSibling(element) ) { ErrorMessage = "Element is already at the last sibling position"; return false; } var next = element.GetNext(); SvgElement next2 = null; var previous = element.GetPrevious(); // fix Next if ( next != null ) { next.SetPrevious(element.GetPrevious()); next2 = next.GetNext(); next.SetNext(element); } // fix Previous if ( previous != null ) { previous.SetNext(next); } // fix Element if ( IsFirstChild(element) ) { parent.SetChild(next); } element.SetPrevious(next); element.SetNext(next2); if ( next2 != null ) { next2.SetPrevious(element); } return true; }