예제 #1
0
    void SetupContainer()
    {
        container = new Container();

        container.Bind <IGameObjectFactory>().AsSingle <GameObjectFactory>(new GameObjectFactory(container));
        container.Bind <IMonsterCounter>().AsSingle <UnderAttackSystem>();

        container.Bind <WeaponPresenter>().ToFactory(new MultiProvider <WeaponPresenter>());
        container.Bind <MonsterPresenter>().ToFactory(new MultiProvider <MonsterPresenter>());

        container.BindSelf <UnderAttackSystem>();
        container.BindSelf <PathController>();
        container.BindSelf <MonsterSpawner>();
    }
예제 #2
0
    void SetupContainer()
    {
        container = new Container();

        //interface is bound to a specific instance
        container.Bind <IGameObjectFactory>().AsSingle(new GameObjectFactory(this));
        //interfaces are bound to specific implementations, the same instance will be used once created
        container.Bind <IMonsterCounter>().AsSingle <MonsterCountHolder>();
        container.Bind <IMonsterCountHolder>().AsSingle <MonsterCountHolder>();
        //once the dependency is requested, a new instance will be created
        container.Bind <WeaponPresenter>().ToFactory(new MultiProvider <WeaponPresenter>());
        container.Bind <MonsterPresenter>().ToFactory(new MultiProvider <MonsterPresenter>());
        container.Bind <MonsterPathFollower>().ToFactory(new MultiProvider <MonsterPathFollower>());
        //once requested, the same instance will be used
        container.BindSelf <UnderAttackSystem>();
        container.BindSelf <PathController>();
    }