public Block GetBlock(int x, int y, int z) { ChunkLocation l = ChunkLocation.FromPos(x, y, z); return(GetChunk(l).GetBlockDirect(x - l.WX, y - l.WY, z - l.WZ)); }
public bool SetBlock(int x, int y, int z, Block b, byte m) { ChunkLocation l = ChunkLocation.FromPos(x, y, z); return(GetChunk(l).SetBlockDirect(x - l.WX, y - l.WY, z - l.WZ, b, m)); }