public override void Handle(LoginPacket packet) { Console.WriteLine("Connected: {0}|{1}|{2}", packet.AccountName, packet.Password, packet.Version); if (packet.Version != Packet.Version) { pipe.Close(String.Format("Invalid protocol version {0} != {1}", packet.Version, Packet.Version)); return; } pipe.SendPacket(new LoginPacket(0, "", "", (long)server.World.Time, -1)); pipe.SendPacket(new SetSpawnPacket(0, 64, 0)); var player = server.World.EntityHandler.NewPlayer(pipe, packet.AccountName, packet.Password); var ingame = new PlayerHandler(server, pipe, player); server.ConnectionHandler.AddPlayer(ingame); server.World.EntityHandler.AddPlayer(player); IsFinished = true; }
public void AddPlayer(PlayerHandler player) { gameClients.Add(player); }