void Awake() { //Debug.Log ("[ST Tracker] Awake"); transponders = new Dictionary <uint, TransponderInfo> (); GameEvents.onHideUI.Add(onHideUI); GameEvents.onShowUI.Add(onShowUI); instance = this; }
void OnDestroy() { GameEvents.onHideUI.Remove(onHideUI); GameEvents.onShowUI.Remove(onShowUI); instance = null; }
void OnDestroy() { instance = null; }
void Awake() { //Debug.Log ("[ST Tracker] Awake"); transponders = new Dictionary<uint, TransponderInfo> (); instance = this; }