void Awake() { if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) { Destroy (this); return; } windowInstance = this; enabled = false; }
void Awake() { if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) { Destroy(this); return; } windowInstance = this; enabled = false; }
public void ShowRenameUI() { ST_RenameWindow.ShowGUI(this); }