protected override void Initialize() { base.Initialize(); App.Instance = this; //Initialize the game model gameModel = new GameModel(); //Initialize AudioEngine towerAudioEngine = new TowerAudioEngine(gameModel); //Initialize the UI component gameView = new SimpleView(gameModel, graphics, Content); contactParser = new ContactParser(); }
public TestingApp() { App.Instance = this; PresentationParameters pp = new PresentationParameters(); graphics = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, DeviceType.NullReference, System.IntPtr.Zero, pp); model = new GameModel(); model.Music.TimeSignature = new TimeSignature(4, 4); model.Music.Tempo = 60; model.Music.ClicksPerBeat = 4; controller = new ContactParser(); }