public SurfaceWindow1() { InitializeComponent(); // Add handlers for window availability events AddWindowAvailabilityHandlers(); MainMap = new GISMainMap(this); ControlPanel = new SurGISContPanel1(this); // adds the map to the main window AddMap(); AddControl(); MainMap.MapTileOverlay.TouchDown += new EventHandler <TouchEventArgs>(Map_Touch_Event); // Adds a polygon handler class. This should handle all the polygon functions MapPolygon = new GISMapPolygon(this); }
public SurfaceWindow1() { InitializeComponent(); // Add handlers for window availability events AddWindowAvailabilityHandlers(); MainMap = new GISMainMap(this); ControlPanel = new SurGISContPanel1(this); // adds the map to the main window AddMap(); AddControl(); MainMap.MapTileOverlay.TouchDown += new EventHandler<TouchEventArgs>(Map_Touch_Event); // Adds a polygon handler class. This should handle all the polygon functions MapPolygon = new GISMapPolygon(this); }