private void OnLoaded(object sender, EventArgs e) { UpdateTargetSize(); InitializeXna(); _d3dImage = new D3DImage(); _d3dImage.Lock(); try { _d3dImage.SetBackBuffer( D3DResourceType.IDirect3DSurface9, _frontBufferPointer); } finally { _d3dImage.Unlock(); } _targetImage.Source = _d3dImage; if (_deviceManager.GraphicsDevice.GraphicsDeviceCapabilities.DeviceType == DeviceType.Hardware) { CompositionTarget.Rendering += OnCompositionTargetRendering; } else { _timer = XnaHelper.CreateRenderTimer(); _timer.Tick += OnCompositionTargetRendering; _timer.Start(); } _stopwatch.Start(); }
public XnaTimer() { _timer = XnaHelper.CreateRenderTimer(); _timer.Tick += OnTick; }