public int GetLength() { int length = 0x7FFFFFFF; if ((uint)(46340 - this.m_x) <= 92680) { if ((uint)(46340 - this.m_y) <= 92680) { int lengthX = this.m_x * this.m_x; int lengthY = this.m_y * this.m_y; if ((uint)lengthY < (lengthX ^ 0x7FFFFFFFu)) { length = lengthX + lengthY; } } } return(LogicMath.Sqrt(length)); }
public int GetDistance(LogicVector2 vector2) { int x = this.m_x - vector2.m_x; int distance = 0x7FFFFFFF; if ((uint)(x + 46340) <= 92680) { int y = this.m_y - vector2.m_y; if ((uint)(y + 46340) <= 92680) { int distanceX = x * x; int distanceY = y * y; if ((uint)distanceY < (distanceX ^ 0x7FFFFFFFu)) { distance = distanceX + distanceY; } } } return(LogicMath.Sqrt(distance)); }
public int GetAngleBetween(int x, int y) { return(LogicMath.GetAngleBetween(LogicMath.GetAngle(this.m_x, this.m_y), LogicMath.GetAngle(x, y))); }
public int GetAngle() { return(LogicMath.GetAngle(this.m_x, this.m_y)); }