public void CreateProjectile(LogicProjectileData data)
        {
            LogicTrapData trapData = this.GetTrapData();

            LogicVector2 position = new LogicVector2();
            LogicArrayList <LogicGameObject> characters = this.GetGameObjectManager().GetGameObjects(LogicGameObjectType.CHARACTER);

            LogicGameObject closestGameObject = null;

            for (int i = 0, minDistance = 0; i < characters.Size(); i++)
            {
                LogicCharacter         character         = (LogicCharacter)characters[i];
                LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                {
                    if (character.IsFlying() && character.IsAlive())
                    {
                        int housingSpace = character.GetCharacterData().GetHousingSpace();

                        if (housingSpace >= trapData.GetMinTriggerHousingLimit() && character.GetChildTroops() == null)
                        {
                            if (trapData.GetHealerTrigger() || character.GetCombatComponent() == null || !character.GetCombatComponent().IsHealer())
                            {
                                position.m_x = character.GetPosition().m_x - this.GetMidX();
                                position.m_y = character.GetPosition().m_y - this.GetMidY();

                                int lengthSquared = position.GetLengthSquared();

                                if (minDistance == 0 || lengthSquared < minDistance)
                                {
                                    minDistance       = lengthSquared;
                                    closestGameObject = character;
                                }
                            }
                        }
                    }
                }
            }

            position.Destruct();

            if (closestGameObject != null)
            {
                LogicProjectile projectile = (LogicProjectile)LogicGameObjectFactory.CreateGameObject(data, this.m_level, this.m_villageType);

                projectile.SetInitialPosition(null, this.GetMidX(), this.GetMidY());
                projectile.SetTarget(this.GetMidX(), this.GetMidY(), 0, closestGameObject, data.GetRandomHitPosition());
                projectile.SetDamage(trapData.GetDamage(this.m_upgLevel));
                projectile.SetDamageRadius(trapData.GetDamageRadius(this.m_upgLevel));
                projectile.SetPushBack(trapData.GetPushback(), !trapData.GetDoNotScalePushByDamage());
                projectile.SetMyTeam(1);
                projectile.SetHitEffect(trapData.GetDamageEffect(), null);

                this.GetGameObjectManager().AddGameObject(projectile, -1);
            }
        }
예제 #2
0
        public void SelectDuplicableCharacters()
        {
            if (this.m_duplicableCharacters == null)
            {
                this.m_duplicableCharacters = new LogicArrayList <LogicGameObject>(20);
            }

            if (this.m_duplicateCharacters == null)
            {
                this.m_duplicateCharacters = new LogicArrayList <LogicGameObject>(20);
            }

            int radius = this.GetSpellData().GetRadius(this.m_upgradeLevel);

            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);

            for (int i = 0; i < components.Size(); i++)
            {
                LogicMovementComponent movementComponent = (LogicMovementComponent)components[i];
                LogicGameObject        parent            = movementComponent.GetParent();

                if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                {
                    LogicCharacter         character         = (LogicCharacter)parent;
                    LogicCharacterData     characterData     = character.GetCharacterData();
                    LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                    if (hitpointComponent != null && hitpointComponent.GetTeam() == 0 && character.IsAlive() && !character.IsHero() &&
                        characterData.GetHousingSpace() <= this.m_duplicateHousingSpace)
                    {
                        int distanceX = character.GetPosition().m_x - this.GetMidX();
                        int distanceY = character.GetPosition().m_y - this.GetMidY();

                        if (LogicMath.Abs(distanceX) <= radius &&
                            LogicMath.Abs(distanceY) <= radius &&
                            distanceX * distanceX + distanceY * distanceY < (uint)(radius * radius))
                        {
                            int idx = -1;

                            for (int j = 0, size = this.m_duplicableCharacters.Size(); j < size; j++)
                            {
                                if (this.m_duplicableCharacters[j] == character)
                                {
                                    idx = j;
                                    break;
                                }
                            }

                            if (idx == -1)
                            {
                                this.m_duplicateCharacterData         = characterData;
                                this.m_duplicateCharacterUpgradeLevel = character.GetUpgradeLevel();

                                this.m_duplicableCharacters.Add(character);

                                // Listener.
                            }
                        }
                    }
                }
            }
        }
예제 #3
0
        public void UpdateAutoMerge()
        {
            if (this.m_autoMergeTime > 0)
            {
                int autoMergeGroupSize = this.GetCharacterData().GetAutoMergeGroupSize();
                int autoMergeDistance  = this.GetCharacterData().GetAutoMergeDistance();

                if (autoMergeGroupSize > 0)
                {
                    LogicArrayList <LogicGameObject> characters = this.GetGameObjectManager().GetGameObjects(LogicGameObjectType.CHARACTER);
                    LogicCharacter closestCharacter             = null;

                    for (int i = 0; i < characters.Size(); i++)
                    {
                        LogicCharacter character = (LogicCharacter)characters[i];

                        if (character != this)
                        {
                            if (character.GetData() == this.GetData())
                            {
                                if (this.m_autoMergeSize == 0 && character.m_autoMergeSize >= autoMergeGroupSize)
                                {
                                    if (character.GetHitpointComponent().GetTeam() == this.GetHitpointComponent().GetTeam() && character.IsAlive())
                                    {
                                        if (character.m_autoMergeTime > 0)
                                        {
                                            int distanceSquared = this.GetPosition().GetDistanceSquared(character.GetPosition());

                                            if (distanceSquared <= autoMergeDistance * autoMergeDistance)
                                            {
                                                closestCharacter = character;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (closestCharacter != null)
                    {
                        closestCharacter.m_autoMergeSize += 1;
                        closestCharacter.GetCombatComponent().SetMergeDamage(90 * closestCharacter.m_autoMergeSize);
                        closestCharacter.GetHitpointComponent()
                        .SetMaxHitpoints(closestCharacter.GetCharacterData().GetHitpoints(this.m_upgradeLevel) * (closestCharacter.m_autoMergeSize + 1));
                        closestCharacter.GetHitpointComponent()
                        .SetHitpoints(closestCharacter.GetCharacterData().GetHitpoints(this.m_upgradeLevel) * (closestCharacter.m_autoMergeSize + 1));

                        this.GetGameObjectManager().RemoveGameObject(this);
                    }
                }
            }
        }