public void HostStarted() { int players = network.Players.GetNumberOfPlayers(); client.setUp(players); clientData.setUp(players); client.handToTable(); }
public void StartGameMessageReceived() { debugOut("Startgame Message Received"); int players = network.Players.GetNumberOfPlayers(); foreach (Player p in network.Players.GetPlayers()) { debugOut("Player " + p.Name + " has ID = " + p.ID); } client.setUp(players); clientData.setUp(players); mainGame.gameIsRunning = true; }