/// <summary> /// This will be executed before/after each individual player is built. /// </summary> public virtual void PerBuildExecute( BuildReleaseType releaseType, BuildPlatform platform, BuildArchitecture architecture, BuildDistribution distribution, System.DateTime buildTime, ref BuildOptions options, string configKey, string buildPath) { }
private static void PerformPostBuild( BuildReleaseType releaseType, BuildPlatform platform, BuildArchitecture architecture, BuildDistribution distribution, DateTime buildTime, ref BuildOptions options, string configKey, string buildPath) { PerformBuildActions( releaseType, platform, architecture, distribution, buildTime, ref options, configKey, buildPath, BuildSettings.postBuildActions.buildActions, "Post-" ); }
private static void PerformPostBuild( BuildReleaseType releaseType, BuildPlatform platform, BuildArchitecture architecture, BuildDistribution distribution, DateTime buildTime, ref BuildOptions options, string configKey, string buildPath) { BuildAction[] buildActions = BuildSettings.postBuildActions.buildActions; if (buildActions != null) { for (int i = 0; i < buildActions.Length; i++) { BuildAction action = buildActions[i]; // Check if execute method has been overriden. MethodInfo m = action.GetType().GetMethod("PerBuildExecute"); if (m.GetBaseDefinition().DeclaringType != m.DeclaringType && action.actionType == BuildAction.ActionType.PerPlatform) { // Check build filter and execute if true. if (action.filter == null || action.filter.Evaluate(releaseType, platform, architecture, distribution, configKey) && action.actionEnabled) { BuildNotificationList.instance.AddNotification(new BuildNotification( BuildNotification.Category.Notification, string.Format("Performing Post-Build Action ({0}/{1}).", i + 1, buildActions.Length), string.Format("{0}: {1}", action.actionName, configKey), true, null)); action.PerBuildExecute(releaseType, platform, architecture, distribution, buildTime, ref options, configKey, buildPath); } else { BuildNotificationList.instance.AddNotification(new BuildNotification( BuildNotification.Category.Notification, string.Format("Skipping Post-Build Action ({0}/{1}).", i + 1, buildActions.Length), string.Format("{0}: {1}", action.actionName, configKey), true, null)); } } } } }
public static void Generate( DateTime buildTime, string currentVersion = "", BuildReleaseType currentReleaseType = null, BuildPlatform currentBuildPlatform = null, BuildArchitecture currentBuildArchitecture = null, BuildDistribution currentBuildDistribution = null) { // Find the BuildConstants file. string currentFilePath = FindFile(); string filePath = !string.IsNullOrEmpty(currentFilePath) ? currentFilePath : Path.Combine(Constants.AssetsDirectoryName, DefaultFilePath); // Generate strings string versionString = currentVersion; string releaseTypeString = currentReleaseType == null ? NONE : SanitizeString(currentReleaseType.typeName); string platformString = currentBuildPlatform == null ? NONE : SanitizeString(currentBuildPlatform.platformName); string archString = currentBuildArchitecture == null ? NONE : SanitizeString(currentBuildArchitecture.name); string distributionString = currentBuildDistribution == null ? NONE : SanitizeString(currentBuildDistribution.distributionName); // Delete any existing version. if (File.Exists(filePath)) { File.Delete(filePath); } // Create a buffer that we'll use to check for any duplicated names. List <string> enumBuffer = new List <string>(); AssetDatabaseUtility.EnsureDirectoriesExist(); using (StreamWriter writer = new StreamWriter(filePath)) { // Start of file and class. writer.WriteLine("// This file is auto-generated. Do not modify or move this file."); writer.WriteLine(); writer.WriteLine("public static class BuildConstants"); writer.WriteLine("{"); // Write ReleaseType enum. writer.WriteLine(" public enum ReleaseType"); writer.WriteLine(" {"); writer.WriteLine(" {0},", NONE); enumBuffer.Add(NONE); foreach (BuildReleaseType releaseType in BuildSettings.releaseTypeList.releaseTypes) { string addedString = SanitizeString(releaseType.typeName); if (!enumBuffer.Contains(addedString)) { enumBuffer.Add(addedString); writer.WriteLine(" {0},", addedString); } } writer.WriteLine(" }"); writer.WriteLine(); // Validate ReleaseType string. if (!enumBuffer.Contains(releaseTypeString)) { releaseTypeString = NONE; } // Write Platform enum. enumBuffer.Clear(); writer.WriteLine(" public enum Platform"); writer.WriteLine(" {"); writer.WriteLine(" {0},", NONE); enumBuffer.Add(NONE); foreach (BuildPlatform platform in BuildSettings.platformList.platforms) { string addedString = SanitizeString(platform.platformName); if (platform.enabled && !enumBuffer.Contains(addedString)) { enumBuffer.Add(addedString); writer.WriteLine(" {0},", addedString); } } writer.WriteLine(" }"); writer.WriteLine(); // Validate Platform string. if (!enumBuffer.Contains(platformString)) { platformString = NONE; } // Write Architecture enum. enumBuffer.Clear(); writer.WriteLine(" public enum Architecture"); writer.WriteLine(" {"); writer.WriteLine(" {0},", NONE); enumBuffer.Add(NONE); foreach (BuildPlatform platform in BuildSettings.platformList.platforms) { if (platform.enabled) { foreach (BuildArchitecture arch in platform.architectures) { string addedString = SanitizeString(arch.name); if (arch.enabled && !enumBuffer.Contains(addedString)) { enumBuffer.Add(addedString); writer.WriteLine(" {0},", addedString); } } } } writer.WriteLine(" }"); writer.WriteLine(); // Validate Architecture string. if (!enumBuffer.Contains(archString)) { archString = NONE; } // Write Distribution enum. enumBuffer.Clear(); writer.WriteLine(" public enum Distribution"); writer.WriteLine(" {"); writer.WriteLine(" {0},", NONE); enumBuffer.Add(NONE); foreach (BuildPlatform platform in BuildSettings.platformList.platforms) { if (platform.enabled) { foreach (BuildDistribution dist in platform.distributionList.distributions) { string addedString = SanitizeString(dist.distributionName); if (dist.enabled && !enumBuffer.Contains(addedString)) { enumBuffer.Add(addedString); writer.WriteLine(" {0},", addedString); } } } } writer.WriteLine(" }"); writer.WriteLine(); // Validate Distribution string. if (!enumBuffer.Contains(distributionString)) { distributionString = NONE; } // Write current values. writer.WriteLine(" public static readonly System.DateTime buildDate = new System.DateTime({0});", buildTime.Ticks); writer.WriteLine(" public const string version = \"{0}\";", versionString); writer.WriteLine(" public const ReleaseType releaseType = ReleaseType.{0};", releaseTypeString); writer.WriteLine(" public const Platform platform = Platform.{0};", platformString); writer.WriteLine(" public const Architecture architecture = Architecture.{0};", archString); writer.WriteLine(" public const Distribution distribution = Distribution.{0};", distributionString); // End of class. writer.WriteLine("}"); writer.WriteLine(); } // Refresh AssetDatabse so that changes take effect. AssetDatabase.Refresh(); }
public bool ParseKeychain(string keychain, out BuildReleaseType releaseType, out BuildPlatform platform, out BuildArchitecture architecture, out BuildDistribution distribution) { bool success = false; string[] keys = keychain.Split('/'); int keyCount = keys.Length; int targetKey = 0; releaseType = null; platform = null; architecture = null; distribution = null; // Parse release type. if (keyCount > targetKey) { for (int i = 0; i < BuildSettings.releaseTypeList.releaseTypes.Length; i++) { BuildReleaseType rt = BuildSettings.releaseTypeList.releaseTypes[i]; if (keys[targetKey] == rt.typeName) { releaseType = rt; break; } } } if (releaseType == null) { return(false); } // Parse platform. if (keyCount > ++targetKey) { // Scan ahead and try to parse a variant key. string variantKey = ""; if (keys[targetKey + 1].Contains("(")) { int startIndex = keys[targetKey + 1].IndexOf('('); int endIndex = keys[targetKey + 1].IndexOf(')'); variantKey = keys[targetKey + 1].Substring(startIndex + 1, endIndex - startIndex - 1); keys[targetKey + 1] = keys[targetKey + 1].Remove(startIndex).Trim(); } for (int i = 0; i < BuildSettings.platformList.platforms.Count; i++) { BuildPlatform p = BuildSettings.platformList.platforms[i]; if (keys[targetKey] == p.platformName && p.variantKey == variantKey) { platform = p; break; } } } if (platform == null) { return(false); } // Parse architecture. if (platform.architectures.Length == 1) { // Only one architecture, so it won't even appear in dictionary. Just get it directly. ++targetKey; architecture = platform.architectures[0]; success = true; } else if (keyCount > ++targetKey) { for (int i = 0; i < platform.architectures.Length; i++) { BuildArchitecture arch = platform.architectures[i]; if (keys[targetKey] == arch.name) { architecture = arch; success = true; break; } } } if (architecture == null) { return(false); } // TODO: Parse variants. // Parse distribution. if (keyCount > ++targetKey) { success = false; for (int i = 0; i < platform.distributionList.distributions.Length; i++) { BuildDistribution dist = platform.distributionList.distributions[i]; if (keys[targetKey] == dist.distributionName) { distribution = dist; success = true; break; } } } return(success); }
public static string GenerateDefaultDefines(BuildReleaseType releaseType, BuildPlatform buildPlatform, BuildArchitecture arch, BuildDistribution dist) { List <string> defines = new List <string>(); if (releaseType != null) { defines.Add(BUILD_TYPE + SanitizeCodeString(releaseType.typeName.ToUpper().Replace(" ", ""))); } if (buildPlatform != null) { defines.Add(BUILD_PLATFORM + SanitizeCodeString(buildPlatform.platformName.ToUpper().Replace(" ", ""))); } if (arch != null) { defines.Add(BUILD_ARCH + SanitizeCodeString(arch.name.ToUpper().Replace(" ", ""))); } if (dist != null) { defines.Add(BUILD_DIST + SanitizeCodeString(dist.distributionName.ToUpper().Replace(" ", ""))); } if (releaseType != null && !string.IsNullOrEmpty(releaseType.customDefines)) { string[] customDefines = releaseType.customDefines.Split(';', ','); for (int i = 0; i < customDefines.Length; i++) { defines.Add(SanitizeCodeString(customDefines[i]).ToUpper()); } } return(string.Join(";", defines.ToArray())); }
private static bool BuildPlayer(string notification, BuildReleaseType releaseType, BuildPlatform platform, BuildArchitecture architecture, BuildDistribution distribution, DateTime buildTime, BuildOptions options, string configKey) { bool success = true; if (options == BuildOptions.None) { options = releaseType.buildOptions; } // Generate build path string buildPath = GenerateBuildPath(BuildSettings.basicSettings.buildPath, releaseType, platform, architecture, distribution, buildTime); string binName = string.Format(architecture.binaryNameFormat, SanitizeFileName(releaseType.productName)); // Save current environment settings string preBuildDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(platform.targetGroup); string preBuildCompanyName = PlayerSettings.companyName; string preBuildProductName = PlayerSettings.productName; string preBuildBundleIdentifier = PlayerSettings.GetApplicationIdentifier(platform.targetGroup); // Configure environment settings to match the build configuration ConfigureEnvironment(releaseType, platform, architecture, distribution, buildTime); // Pre-build actions PerformPreBuild(releaseType, platform, architecture, distribution, buildTime, ref options, configKey, buildPath); // Report build starting BuildNotificationList.instance.AddNotification(new BuildNotification( BuildNotification.Category.Notification, notification, configKey, true, null)); // Build player FileUtil.DeleteFileOrDirectory(buildPath); string error = ""; UnityEditor.Build.Reporting.BuildReport buildReport = BuildPipeline.BuildPlayer(releaseType.sceneList.GetSceneFileList(), Path.Combine(buildPath, binName), architecture.target, options); if (buildReport.summary.result == UnityEditor.Build.Reporting.BuildResult.Failed) { error = buildReport.summary.totalErrors + " occurred."; } if (!string.IsNullOrEmpty(error)) { success = false; BuildNotificationList.instance.AddNotification(new BuildNotification( BuildNotification.Category.Error, "Build Failed:", configKey.ToString() + "\n" + error, true, null)); } // Post-build actions PerformPostBuild(releaseType, platform, architecture, distribution, buildTime, ref options, configKey, buildPath); // Restore pre-build environment settings PlayerSettings.SetScriptingDefineSymbolsForGroup(platform.targetGroup, preBuildDefines); PlayerSettings.companyName = preBuildCompanyName; PlayerSettings.productName = preBuildProductName; PlayerSettings.SetApplicationIdentifier(platform.targetGroup, preBuildBundleIdentifier); return(success); }
private static void ConfigureEnvironment(BuildReleaseType releaseType, BuildPlatform platform, BuildArchitecture architecture, BuildDistribution distribution, DateTime buildTime) { // Switch to target build platform EditorUserBuildSettings.SwitchActiveBuildTarget(platform.targetGroup, architecture.target); // Apply defines string preBuildDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(platform.targetGroup); string buildDefines = GenerateDefaultDefines(releaseType, platform, architecture, distribution); buildDefines = MergeDefines(preBuildDefines, buildDefines); PlayerSettings.SetScriptingDefineSymbolsForGroup(platform.targetGroup, buildDefines); // Set target settings PlayerSettings.companyName = releaseType.companyName; PlayerSettings.productName = releaseType.productName; // Set bundle info PlayerSettings.SetApplicationIdentifier(platform.targetGroup, releaseType.bundleIdentifier); // Apply build variant platform.ApplyVariant(); // Generate BuildConstants BuildConstantsGenerator.Generate(buildTime, BuildSettings.productParameters.buildVersion, releaseType, platform, architecture, distribution); // Refresh scene list to make sure nothing has been deleted or moved releaseType.sceneList.Refresh(); }
public static string ResolvePath(string prototype, BuildReleaseType releaseType, BuildPlatform buildPlatform, BuildArchitecture arch, BuildDistribution dist, DateTime buildTime) { StringBuilder sb = new StringBuilder(prototype); sb.Replace("$YEAR", buildTime.ToString("yyyy")); sb.Replace("$MONTH", buildTime.ToString("MM")); sb.Replace("$DAY", buildTime.ToString("dd")); sb.Replace("$TIME", buildTime.ToString("hhmmss")); string archName = arch.name; if (buildPlatform.variants != null && buildPlatform.variants.Length > 0) { archName += " (" + buildPlatform.variantKey.Replace(",", ", ") + ")"; } sb.Replace("$RELEASE_TYPE", SanitizeFolderName(releaseType.typeName)); sb.Replace("$PLATFORM", SanitizeFolderName(buildPlatform.platformName)); sb.Replace("$ARCHITECTURE", SanitizeFolderName(archName)); sb.Replace("$DISTRIBUTION", SanitizeFolderName(dist != null ? dist.distributionName : BuildConstantsGenerator.NONE)); sb.Replace("$VERSION", SanitizeFolderName(BuildSettings.productParameters.buildVersion)); sb.Replace("$BUILD", BuildSettings.productParameters.buildCounter.ToString()); sb.Replace("$PRODUCT_NAME", SanitizeFolderName(releaseType.productName)); return(sb.ToString()); }
public static string GenerateBuildPath(string prototype, BuildReleaseType releaseType, BuildPlatform buildPlatform, BuildArchitecture arch, BuildDistribution dist, DateTime buildTime) { string resolvedProto = ResolvePath(prototype, releaseType, buildPlatform, arch, dist, buildTime); string buildPath = Path.Combine(BuildSettings.basicSettings.baseBuildFolder, resolvedProto); buildPath = Path.GetFullPath(buildPath).TrimEnd('\\').TrimEnd('/'); return(buildPath); }