예제 #1
0
 protected override void Apply()
 {
     // Set any limits on properties
     m_PixelsPerUnit.floatValue    = Clamper.ClampPixelsPerUnit(m_PixelsPerUnit.floatValue);
     m_EdgesPerEllipse.intValue    = Clamper.ClampEdgesPerEllipse(m_EdgesPerEllipse.intValue);
     m_AnimationFramerate.intValue = Clamper.ClampAnimationFramerate(m_AnimationFramerate.intValue);
     base.Apply();
 }
예제 #2
0
 protected override void Apply()
 {
     // Set any limits on properties
     m_AnimationFramerate.floatValue = Clamper.ClampAnimationFramerate(m_AnimationFramerate.floatValue);
     base.Apply();
 }