protected override void Apply() { // Set any limits on properties m_PixelsPerUnit.floatValue = Clamper.ClampPixelsPerUnit(m_PixelsPerUnit.floatValue); m_EdgesPerEllipse.intValue = Clamper.ClampEdgesPerEllipse(m_EdgesPerEllipse.intValue); m_AnimationFramerate.intValue = Clamper.ClampAnimationFramerate(m_AnimationFramerate.intValue); base.Apply(); }
protected override void Apply() { // Set any limits on properties m_AnimationFramerate.floatValue = Clamper.ClampAnimationFramerate(m_AnimationFramerate.floatValue); base.Apply(); }