예제 #1
0
            override void CreateScene()
        {
            this.Load(WaveContent.Scenes.GameOverScene);            
            this.EntityManager.Find("defaultCamera2D").FindComponent<Camera2D>().CenterScreen();

            this.gameStorage = Catalog.GetItem<GameStorage>();
            this.gameScene = WaveServices.ScreenContextManager.FindContextByName("GamePlay")
                                                              .FindScene<GamePlayScene>();

            if (this.gameStorage.BestScore < this.gameScene.CurrentScore)
            {
                // Update best score
                this.gameStorage.BestScore = this.gameScene.CurrentScore;

                // Save storage game data
                GameStorage gameStorage = Catalog.GetItem<GameStorage>();
                WaveServices.Storage.Write<GameStorage>(gameStorage);

#if ANDROID
                await WaveServices.GetService<SocialService>().AddNewScore(LeaderboardCode, this.gameScene.CurrentScore);

                await WaveServices.GetService<SocialService>().ShowLeaderboard(LeaderboardCode);
#endif
            }

            this.CreateUI();

            // Music Volume
            WaveServices.MusicPlayer.Volume = 0.2f;
        }
예제 #2
0
        protected override void CreateScene()
        {
            this.Load(WaveContent.Scenes.MainMenuScene);

            this.EntityManager.Find("defaultCamera2D").FindComponent<Camera2D>().CenterScreen();

            this.gameStorage = Catalog.GetItem<GameStorage>();

            this.CreateUI();
        }
예제 #3
0
        public override void Initialize(IApplication application)
        {
            base.Initialize(application);

            application.Adapter.DefaultOrientation = DisplayOrientation.Portrait;
            application.Adapter.SupportedOrientations = DisplayOrientation.Portrait;

#if ANDROID
            InitializeAndRegisterSocialService();
#endif

            // Load storage game data
            GameStorage gameStorage;
            if (WaveServices.Storage.Exists<GameStorage>())
            {
                gameStorage = WaveServices.Storage.Read<GameStorage>();
            }
            else
            {
                gameStorage = new GameStorage();
            }

            Catalog.RegisterItem(gameStorage);

            // Register the SoundManager service
            WaveServices.RegisterService<SoundManager>(new SoundManager());

            // Use ViewportManager to ensure scaling in all devices
            ViewportManager vm = WaveServices.ViewportManager;
            vm.Activate(768, 1024, ViewportManager.StretchMode.Uniform);

            var backContext = new ScreenContext("BackContext", new BackgroundScene())
            {
                Behavior = ScreenContextBehaviors.DrawInBackground | ScreenContextBehaviors.UpdateInBackground
            };

            var mainContext = new ScreenContext(new MainMenuScene());


            WaveServices.ScreenContextManager.Push(backContext);
            WaveServices.ScreenContextManager.Push(mainContext);

            // Play music
            WaveServices.MusicPlayer.Play(new MusicInfo(WaveContent.Assets.Sounds.bg_music_mp3));
            WaveServices.MusicPlayer.Volume = 1.0f;
            WaveServices.MusicPlayer.IsRepeat = true;
        }
예제 #4
0
        protected override void CreateScene()
        {
            this.Load(WaveContent.Scenes.GameOverScene);
            this.EntityManager.Find("defaultCamera2D").FindComponent<Camera2D>().CenterScreen();

            this.gameStorage = Catalog.GetItem<GameStorage>();
            this.gameScene = WaveServices.ScreenContextManager.FindContextByName("GamePlay")
                                                              .FindScene<GamePlayScene>();

            if (this.gameStorage.BestScore < this.gameScene.CurrentScore)
            {
                // Update best score
                this.gameStorage.BestScore = this.gameScene.CurrentScore;

                // Save storage game data
                GameStorage gameStorage = Catalog.GetItem<GameStorage>();
                WaveServices.Storage.Write<GameStorage>(gameStorage);
            }

            this.CreateUI();

            // Music Volume
            WaveServices.MusicPlayer.Volume = 0.2f;
        }