LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index) { if (index < 0) { return(null); } LoopListViewItem2 item = listView.NewListViewItem("ItemPrefab1"); ListItem6 itemScript = item.GetComponent <ListItem6>(); if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init(); } for (int i = 0; i < mItemCountPerRow; ++i) { int itemIndex = index * mItemCountPerRow + i; if (itemIndex >= mListItemTotalCount) { itemScript.mItemList[i].gameObject.SetActive(false); continue; } ItemData itemData = DataSourceMgr.Get.GetItemDataByIndex(itemIndex); if (itemData != null) { itemScript.mItemList[i].gameObject.SetActive(true); itemScript.mItemList[i].SetItemData(itemData, itemIndex); } else { itemScript.mItemList[i].gameObject.SetActive(false); } } return(item); }
void UpdateItemPrefab() { ItemPrefabConfData tData = mLoopListView.GetItemPrefabConfData("ItemPrefab1"); GameObject prefabObj = tData.mItemPrefab; RectTransform rf = prefabObj.GetComponent <RectTransform>(); ListItem6 itemScript = prefabObj.GetComponent <ListItem6>(); float w = mLoopListView.ViewPortWidth; int count = itemScript.mItemList.Count; GameObject p0 = itemScript.mItemList[0].gameObject; RectTransform rf0 = p0.GetComponent <RectTransform>(); float w0 = rf0.rect.width; int c = Mathf.FloorToInt(w / w0); if (c == 0) { c = 1; } mItemCountPerRow = c; float padding = (w - w0 * c) / (c + 1); if (padding < 0) { padding = 0; } rf.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, w); if (c > count) { int dif = c - count; for (int i = 0; i < dif; ++i) { GameObject go = Object.Instantiate(p0, Vector3.zero, Quaternion.identity, rf); RectTransform trf = go.GetComponent <RectTransform>(); trf.localScale = Vector3.one; trf.localPosition = Vector3.zero; trf.rotation = Quaternion.identity; ListItem5 t = go.GetComponent <ListItem5>(); itemScript.mItemList.Add(t); } } else if (c < count) { int dif = count - c; for (int i = 0; i < dif; ++i) { ListItem5 go = itemScript.mItemList[itemScript.mItemList.Count - 1]; itemScript.mItemList.RemoveAt(itemScript.mItemList.Count - 1); Object.DestroyImmediate(go.gameObject); } } float curX = padding; for (int k = 0; k < itemScript.mItemList.Count; ++k) { GameObject obj = itemScript.mItemList[k].gameObject; obj.transform.localPosition = new Vector3(curX, 0, 0); curX = curX + w0 + padding; } mLoopListView.OnItemPrefabChanged("ItemPrefab1"); }
private void UpdateItemPrefab() { GameObject mItemPrefab = this.mLoopListView.GetItemPrefabConfData("ItemPrefab2").mItemPrefab; RectTransform component1 = (RectTransform)mItemPrefab.GetComponent <RectTransform>(); ListItem6 component2 = (ListItem6)mItemPrefab.GetComponent <ListItem6>(); float viewPortWidth = this.mLoopListView.ViewPortWidth; int count = component2.mItemList.Count; GameObject gameObject1 = ((Component)component2.mItemList[0]).get_gameObject(); Rect rect = ((RectTransform)gameObject1.GetComponent <RectTransform>()).get_rect(); float width = ((Rect) ref rect).get_width(); int num1 = Mathf.FloorToInt(viewPortWidth / width); if (num1 == 0) { num1 = 1; } this.mItemCountPerRow = num1; float num2 = (viewPortWidth - width * (float)num1) / (float)(num1 + 1); if ((double)num2 < 0.0) { num2 = 0.0f; } component1.SetSizeWithCurrentAnchors((RectTransform.Axis) 0, viewPortWidth); if (num1 > count) { int num3 = num1 - count; for (int index = 0; index < num3; ++index) { GameObject gameObject2 = (GameObject)Object.Instantiate <GameObject>((M0)gameObject1, Vector3.get_zero(), Quaternion.get_identity(), (Transform)component1); RectTransform component3 = (RectTransform)gameObject2.GetComponent <RectTransform>(); ((Transform)component3).set_localScale(Vector3.get_one()); component3.set_anchoredPosition3D(Vector3.get_zero()); ((Transform)component3).set_rotation(Quaternion.get_identity()); ListItem5 component4 = (ListItem5)gameObject2.GetComponent <ListItem5>(); component2.mItemList.Add(component4); } } else if (num1 < count) { int num3 = count - num1; for (int index = 0; index < num3; ++index) { ListItem5 mItem = component2.mItemList[component2.mItemList.Count - 1]; component2.mItemList.RemoveAt(component2.mItemList.Count - 1); Object.DestroyImmediate((Object)((Component)mItem).get_gameObject()); } } float num4 = num2; for (int index = 0; index < component2.mItemList.Count; ++index) { ((RectTransform)((Component)component2.mItemList[index]).get_gameObject().GetComponent <RectTransform>()).set_anchoredPosition3D(new Vector3(num4, 0.0f, 0.0f)); num4 = num4 + width + num2; } this.mLoopListView.OnItemPrefabChanged("ItemPrefab2"); }
LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int row) { if (row < 0) { return(null); } LoopListViewItem2 item = null; if (row == 0) { item = listView.NewListViewItem("ItemPrefab0"); UpdateLoadingTip1(item); return(item); } if (row == GetMaxRowCount() + 1) { item = listView.NewListViewItem("ItemPrefab1"); UpdateLoadingTip2(item); return(item); } int itemRow = row - 1; item = listView.NewListViewItem("ItemPrefab2"); ListItem6 itemScript = item.GetComponent <ListItem6>(); if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init(); } for (int i = 0; i < mItemCountPerRow; ++i) { int itemIndex = itemRow * mItemCountPerRow + i; if (itemIndex >= DataSourceMgr.Get.TotalItemCount) { itemScript.mItemList[i].gameObject.SetActive(false); continue; } ItemData itemData = DataSourceMgr.Get.GetItemDataByIndex(itemIndex); if (itemData != null) { itemScript.mItemList[i].gameObject.SetActive(true); itemScript.mItemList[i].SetItemData(itemData, itemIndex); } else { itemScript.mItemList[i].gameObject.SetActive(false); } } return(item); }
private LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int row) { if (row < 0) { return((LoopListViewItem2)null); } if (row == 0) { LoopListViewItem2 loopListViewItem2 = listView.NewListViewItem("ItemPrefab0"); this.UpdateLoadingTip1(loopListViewItem2); return(loopListViewItem2); } if (row == this.GetMaxRowCount() + 1) { LoopListViewItem2 loopListViewItem2 = listView.NewListViewItem("ItemPrefab1"); this.UpdateLoadingTip2(loopListViewItem2); return(loopListViewItem2); } int num1 = row - 1; LoopListViewItem2 loopListViewItem2_1 = listView.NewListViewItem("ItemPrefab2"); ListItem6 component = (ListItem6)((Component)loopListViewItem2_1).GetComponent <ListItem6>(); if (!loopListViewItem2_1.IsInitHandlerCalled) { loopListViewItem2_1.IsInitHandlerCalled = true; component.Init(); } for (int index = 0; index < this.mItemCountPerRow; ++index) { int num2 = num1 * this.mItemCountPerRow + index; if (num2 >= DataSourceMgr.Get.TotalItemCount) { ((Component)component.mItemList[index]).get_gameObject().SetActive(false); } else { ItemData itemDataByIndex = DataSourceMgr.Get.GetItemDataByIndex(num2); if (itemDataByIndex != null) { ((Component)component.mItemList[index]).get_gameObject().SetActive(true); component.mItemList[index].SetItemData(itemDataByIndex, num2); } else { ((Component)component.mItemList[index]).get_gameObject().SetActive(false); } } } return(loopListViewItem2_1); }
private LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index) { if (index < 0) { return((LoopListViewItem2)null); } LoopListViewItem2 loopListViewItem2 = listView.NewListViewItem("ItemPrefab1"); ListItem6 component = (ListItem6)((Component)loopListViewItem2).GetComponent <ListItem6>(); if (!loopListViewItem2.IsInitHandlerCalled) { loopListViewItem2.IsInitHandlerCalled = true; component.Init(); } for (int index1 = 0; index1 < this.mItemCountPerRow; ++index1) { int num = index * this.mItemCountPerRow + index1; if (num >= this.mListItemTotalCount) { ((Component)component.mItemList[index1]).get_gameObject().SetActive(false); } else { ItemData itemDataByIndex = DataSourceMgr.Get.GetItemDataByIndex(num); if (itemDataByIndex != null) { ((Component)component.mItemList[index1]).get_gameObject().SetActive(true); component.mItemList[index1].SetItemData(itemDataByIndex, num); } else { ((Component)component.mItemList[index1]).get_gameObject().SetActive(false); } } } return(loopListViewItem2); }