public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; handlegame = new HandleGame(this, new HandleOptionDelegate(HandleMenuOption)); }
private void StartHandleGame(Level level) { handlegame = new HandleGame(this, new HandleOptionDelegate(HandleMenuOption)); handlegame.LoadContent(); handlegame.CreateLevel(level, TILE_SIZE, new Point(0, 0)); }