// Token: 0x0600007D RID: 125 RVA: 0x0000D074 File Offset: 0x0000B274 public static string GetActivity(SteamData.Lobby Lobby) { if (Lobby.state == 255) { return("Unknown"); } if (Lobby.state == 0) { return("Waiting"); } if (Lobby.state == 1) { return("Waiting (" + Lobby.countdown + "s)"); } if (Lobby.state == 2) { return("Voting (" + Lobby.countdown + "s)"); } if (Lobby.raceProgress == 0) { return("Race starting"); } if (Lobby.raceProgress == 100) { return("Race finishing"); } return("Racing (" + Lobby.raceProgress + "%)"); }
// Token: 0x06000078 RID: 120 RVA: 0x0000CD08 File Offset: 0x0000AF08 private static void ProcessLobbyList(string[] lines) { DebugTools.Write("Steam Data: Processing lobby list... "); SteamData.lobbyCount = Convert.ToInt32(lines[0]); SteamData.LobbyList = new SteamData.Lobby[SteamData.lobbyCount]; for (int i = 0; i < SteamData.lobbyCount; i++) { SteamData.Lobby lobby = new SteamData.Lobby { id = Convert.ToUInt64(lines[6 * i + 1]), creator = lines[6 * i + 2], typeId = Convert.ToByte(lines[6 * i + 3]), playerCount = Convert.ToByte(lines[6 * i + 4]), SLTProtected = (Convert.ToByte(lines[6 * i + 5]) > 10) }; byte[] array = SteamData.DecodeInfo(lines[6 * i + 6]); if (array.Length != 0) { lobby.matchModeId = SteamData.ExtractByte(array, 8); lobby.raceProgress = SteamData.ExtractByte(array, 77); lobby.countdown = Convert.ToByte(SteamData.ExtractByte(array, 60) & 63); lobby.state = Convert.ToByte(SteamData.ExtractByte(array, 22) & 3); lobby.difficultyId = Convert.ToByte(SteamData.ExtractByte(array, 62) & 3); } else { lobby.state = 4; } SteamData.LobbyList[i] = lobby; } Debug.Print("done."); DebugTools.Print("Steam Data: Got " + SteamData.lobbyCount + " lobbies."); }
// Token: 0x06000056 RID: 86 RVA: 0x0000644C File Offset: 0x0000464C private void InfoTabUpdate(SteamData.Lobby Lobby, int CheckResult) { if (CheckResult != 2 || !InternalConfig.Restricted) { this.LabelIdValue.Text = Lobby.id.ToString(); } else { this.LabelIdValue.Text = "Private"; } this.LabelTypeValue.Text = SteamData.lobbyTypes[(int)Lobby.typeId]; this.LabelCreatorValue.Text = Lobby.creator; this.LabelPlayerCountValue.Text = Lobby.playerCount.ToString(); if (Lobby.state != 4) { this.LabelActivityValue.Text = SteamData.GetActivity(Lobby); this.LabelEventValue.Text = PlayerTable.GetEvent(Lobby.typeId, Lobby.matchModeId, false); string[] array = PlayerTable.GetTrack(Lobby.typeId, Lobby.matchModeId, false).Split(" ".ToCharArray(), 2); this.LabelTrack.Text = array[0]; this.LabelTrackValue.Text = array[1]; this.LabelDifficultyValue.Text = PlayerTable.GetDifficulty(Lobby.difficultyId, false); return; } this.LabelActivityValue.Text = "Unknown"; this.LabelEventValue.Text = "Unknown"; this.LabelTrackValue.Text = "Unknown"; this.LabelDifficultyValue.Text = "Unknown"; }
// Token: 0x06000057 RID: 87 RVA: 0x000065A0 File Offset: 0x000047A0 private void HostDetailsTabUpdate(SteamData.Lobby Lobby, int CheckResult) { this.LabelHostNameValue.Text = SteamData.LobbyHost.name; if (CheckResult != 2 || !InternalConfig.Restricted) { this.LabelHostSteamIdValue.Text = SteamData.LobbyHost.steamId.ToString(); } else { this.LabelHostSteamIdValue.Text = "Private"; } this.LabelSLTProtectedValue.Text = (Lobby.SLTProtected ? "Yes" : "No"); }
// Token: 0x06000055 RID: 85 RVA: 0x00006350 File Offset: 0x00004550 private void ButtonRefresh_Click(object sender, EventArgs e) { this.ButtonRefresh.Enabled = false; this.ButtonRefresh.Text = "Refreshing..."; this.ButtonRefresh.Update(); int checkResult = SteamData.CheckLobby(this.lobbyId); MainForm.AllLobbiesUI.UpdateStatic(); this.ButtonRefresh.Enabled = true; this.ButtonRefresh.Text = "Refresh"; switch (checkResult) { case -2: base.Close(); return; case -1: base.Close(); return; case 0: DebugTools.Print("Warning: Will not retrieve lobby details."); MessageBox.Show("You are already in this lobby.", "Lobby details unneccesary.", MessageBoxButtons.OK, MessageBoxIcon.Hand); base.Close(); return; case 1: MessageBox.Show("This lobby no longer exists.", "Could not retrieve details.", MessageBoxButtons.OK, MessageBoxIcon.Hand); base.Close(); return; default: { SteamData.Lobby lobby = SteamData.LobbyList[SteamData.GetLobbyIndex(this.lobbyId)]; this.InfoTabUpdate(lobby, checkResult); this.HostDetailsTabUpdate(lobby, checkResult); this.PlayerTabUpdate(checkResult); return; } } }