/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, EventArgs e) { IsPaused = false; LoadingScreen.Load(ScreenManager, false, new BackgroundScreen(), new MainMenuScreen()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void LaunchTest2(object sender, EventArgs e) { LoadingScreen.Load(ScreenManager, true, new ScottTest2()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void LaunchTest3(object sender, EventArgs e) { LoadingScreen.Load(ScreenManager, true, new GregTestMultiPlanes()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void LaunchTest2(object sender, EventArgs e) { LoadingScreen.Load(ScreenManager, true, new GregTestPlaneWithHoles()); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void LaunchTest1(object sender, EventArgs e) { LoadingScreen.Load(ScreenManager, true, new GregTestFlatPlane()); //LoadingScreen.Load(ScreenManager, true, new GameplayScreen()); }