/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { base.LoadContent(); //player = new BallCharacter(ScreenManager.Game, this); player = new DragonBall(ScreenManager.Game, this); player.position = new Vector3(0f, 0f, 0f); player.scale *= 2; ScreenManager.Game.Components.Add(player); m_kWallManager = new WallManager(ScreenManager.Game, this); ScreenManager.Game.Components.Add(m_kWallManager); c = new Collectable(ScreenManager.Game, this); c.scale = 10; c.position += new Vector3(0f, 0f, 0f); ScreenManager.Game.Components.Add(c); m_kPlane = new CollisionLevelPiece(ScreenManager.Game, this, "checker_plane_3"); m_kPlane.scale = 15; m_kPlane.position += new Vector3(0f, 0f, 0); ScreenManager.Game.Components.Add(m_kPlane); LevelPiece skySphere = new LevelPiece(ScreenManager.Game, this, "sky_sphere"); m_kPlane.scale = 15; m_kPlane.position += new Vector3(0f, 0f, 0); ScreenManager.Game.Components.Add(m_kPlane); }
/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { base.LoadContent(); m_kCountdownTimer = new Utils.CountdownTimer(ScreenManager.Game, new Vector2(500.0f, 50.0f)); ScreenManager.Game.Components.Add(m_kCountdownTimer); player = new DragonBall(ScreenManager.Game, this); //player = new BallCharacter(ScreenManager.Game, this); player.position = new Vector3(0f, 0f, 0f); player.scale *= 3; ScreenManager.Game.Components.Add(player); m_kWallManager = new WallManager(ScreenManager.Game, this); ScreenManager.Game.Components.Add(m_kWallManager); m_kPlane = new CollisionLevelPiece(ScreenManager.Game, this, "checker_plane_3"); m_kPlane.scale = 15; m_kPlane.position += new Vector3(50f, -10f, 0); ScreenManager.Game.Components.Add(m_kPlane); }