public void Action() { switch (step) { //遊戲進場說明 case 0: Thread.Sleep(100); river.Action(); river2.AntiAction(); // 說明頁切換 switch (explainPage) { case 1: // mainCharater 動作 mainCharacter.Action(); mainCharacter.Jump(-7, 430); break; case 2: mainCharacter.Action(); break; case 3: // yellowDragon 動作 yellowDragon[0].Action(); if (yellowDragon[0].Center.Y <= 350) { isUp = false; } else if (yellowDragon[0].Center.Y >= 600) { isUp = true; } if (isUp) { yellowDragon[0].Move(0, -20); } else if (!isUp) { yellowDragon[0].Move(0, 20); } break; } break; //遊戲開始 case 1: countTime.StartT(); Thread.Sleep(90); music.PlayMusic(4); if (yellowDragon[0] == null && yellowDragon[1] == null) { if (winroad.Center.X < 520) { pinkDragon.Action(); pinkDragon.Move(-4, 0); if (pinkDragon.isClick(mainCharacter.Center.X + 50, mainCharacter.Center.Y)) { step = 5; } } else { winroad.Move(-10, 0); pinkDragon.Move(-10, 0); } } // 所有圖片動畫 if (winroad.Center.X > 520) { river.Action(); river2.AntiAction(); grid.Action(-160, new Point(1900, 700), -10, 0); background.Action(-440, new Point(1700, 340), -3, 0); } mainCharacter.Action(); //---------------- Enemys Global.target = 0; for (int i = 0; i < yellow_NUM; i++) { if (yellowDragon[i] != null) { Global.target += yellowDragon[i].Enemys; yellowDragon[i].Action(); yellowDragon[i].Jump(grid.continuousActors[grid.continuousActors.Count - 1].Center, i); if (yellowDragon[i].isClick(mainCharacter.Center.X, mainCharacter.Center.Y)) { Console.WriteLine("撞到哪一隻 :" + i); Global.HP -= 1; music.PlayMusic(1); if (Global.HP <= 0) { step = 3; } mainCharacter.Motion(2); } healthPts[i].Center = new Point(yellowDragon[i].Center.X, yellowDragon[i].Center.Y - 120); healthPts[i].Health(yellowDragon[i].HP, 5); if (yellowDragon[i].Enemys == 0 && yellowDragon[i] != null) { yellowDragon[i] = null; } } } // 恐龍是否走在路上 touch = 0; for (int i = 0; i < grid.continuousActors.Count; i++) { if (grid.continuousActors[i].isClick(mainCharacter.Center.X - 15, mainCharacter.Center.Y + 60)) { touch++; if (mainCharacter.Center.Y > 630) { touch--; } } } // 恐龍動作(跳/墜落) if (winroad.Center.X <= 750) { mainCharacter.Center = new Point(mainCharacter.Center.X + 4, 550); } else { mainCharacter.Jump2(-30, touch); } // 恐龍扣血 if (mainCharacter.Center.Y > 950) { Global.HP -= 1; music.ContiPlayMusic("drop.wav"); if (Global.HP <= 0) { step = 3; } mainCharacter.Motion(2); mainCharacter.Center = new Point(190, 190); mainCharacter.t = 0; mainCharacter.isjump = false; } // 計時直到碰見粉紅 if (!pinkDragon.isClick(mainCharacter.Center.X, mainCharacter.Center.Y)) { countTime.EndT(); } break; //遊戲勝場 case 2: music.StopMusic("cave2.wav"); turn.TurnWin(pageName.mainPage); break; //遊戲敗場 case 3: music.StopMusic("cave2.wav"); turn.TurnGameOver(pageName.mainPage); break; case 4: Ranker ranker = new Ranker(); ranker.Load(); ranker.Clear(); ranker.ShowRank(0); step = 6; break; case 5: switch (End) { case 0: explain = new AnimateActor("story32", 1, new Point(550, 410), 2); End = 1; Thread.Sleep(3500); break; case 1: explain.ClearImages(); explain.AddImage("story33", 1); music.PlayMusic("hurt3.mp3"); End = 2; Thread.Sleep(1000); break; case 2: explain.ClearImages(); explain.AddImage("story34", 1); End = 3; Thread.Sleep(2500); music = null; music = new Music("Stage1.mp3"); break; case 3: explain.ClearImages(); explain.AddImage("story35", 1); End = 4; Thread.Sleep(2500); break; case 4: explain.ClearImages(); explain.AddImage("story36", 1); Thread.Sleep(3500); step = 4; music.PlayMusic("Pass.mp3"); break; } break; case 6: turn.TurnWin(pageName.mainPage); break; } }
//-------------Thread 裡面的 動作-------------// public void Move() { switch (step) { //遊戲進場 case 0: Thread.Sleep(70); if (WingL != null) { WingL.Action(); } if (WingR != null) { WingR.Action(); } break; //遊戲開始 case 1: //在Thread裡面的動作記得要睡覺。 countTime.StartT(); Thread.Sleep(70); //角色的翻轉動作。 if (Cloud._Angle >= 0) { mainCharactor.Action(); } else { mainCharactor.ReAction(); } //角色的動態圖 if (WingL != null) { WingL.Action(); } if (WingR != null) { WingR.Action(); } yellowBird.Action(); //翅膀是否碰到 if (WingL != null) { if (WingL.isClick(mainCharactor.Center.X, mainCharactor.Center.Y)) { music.ContiPlayMusic("getWings.mp3"); Global.target -= 1; WingL = null; } } if (WingR != null) { if (WingR.isClick(mainCharactor.Center.X, mainCharactor.Center.Y)) { music.ContiPlayMusic("getWings.mp3"); Global.target -= 1; WingR = null; } } if (WingL == null && WingR == null) { music.PlayMusic("change.wav"); mainCharactor.Motion(3); if (Global.Mode == 1) { step = 4; } else { step = 2; } } // 黃色小鳥移動與刷新 if (yellowBird.Center.X < 0 && (stone.Center.Y > 500)) { yellowBird.HP = 2; yellowBird.Motion(0); yellowBird.Center = new Point(1300, 100); stone.t = 0; stone.Center = yellowBird.Center; } else { yellowBird.Move(-20, 0); } // 黃色小鳥丟石頭與否 if (stone.Center.Y <= yellowBird.Center.Y + 100) { //當小鳥超過主角會自動釋放物體 if (yellowBird.Center.X <= mainCharactor.Center.X && stone.Center.X > 0) { if (!countTime.Sec(1)) { music.ContiPlayMusic("Stonrfalling.mp3"); } stone.GMove(0, 1); } else { //石頭沒超過主角,和鳥一起移動 stone.Center = new Point(yellowBird.Center.X, yellowBird.Center.Y + 50); } } else { //石頭自然釋出 if (stone.isClick(mainCharactor.Center.X, mainCharactor.Center.Y - 50)) { if (countTime.MilSec(500)) { Global.HP -= 2; music.PlayMusic(1); } music.StopMusic("Stonrfalling.mp3"); if (Global.HP <= 0) { step = 3; } } if (Cloud.isClick(stone.Center.X, stone.Center.Y - 50)) { music.PlayMusic("punch.mp3"); if (stone.Center.X > Cloud.Center.X) { Cloud._Angle += Convert.ToInt32(Math.Sqrt(Math.Pow(stone.Center.X - Cloud.Center.X, 2) + Math.Pow(stone.Center.Y - Cloud.Center.Y, 2)) / 60); } else { Cloud._Angle += -Convert.ToInt32(Math.Sqrt(Math.Pow(stone.Center.X - Cloud.Center.X, 2) + Math.Pow(stone.Center.Y - Cloud.Center.Y, 2)) / 50); } } stone.GMove(0, 1); } if (mainCharactor.Center.Y + Convert.ToInt32(-a * Math.Tan(mainCharactor.Sita)) > 900) { Global.HP--; if (Global.HP <= 0) { step = 3; } a = 0; t1 = t2 = 0; } //當板子開始有角度的時候 if (Cloud._Angle > 0) { //角色在板子上的(加)速度 a -= Convert.ToInt32(10 * Math.Sin(mainCharactor.Sita)) * t1 / 2; //角色的速度為零時,時間參數歸零,避免角色暴衝 if (Convert.ToInt32(10 * Math.Sin(mainCharactor.Sita)) * t1 / 2 == 0) { t1 = 0; } //另一側的時間參數歸零 t2 = 0; //時間參數是隨著執行次數而增加的 t1++; //角色在斜面上移動,y的位置利用角度去算出確實位置,以保證角色維持在斜面上移動。 mainCharactor.CloudMove(Cloud.Center, -a, Convert.ToInt32(-a * Math.Tan(mainCharactor.Sita))); //角色和斜面同角度。 mainCharactor._Angle = Cloud._Angle; } else if (Cloud._Angle < 0) { a -= Convert.ToInt32(10 * Math.Sin(mainCharactor.Sita)) * t2 / 2; if (Convert.ToInt32(10 * Math.Sin(mainCharactor.Sita)) * t2 / 2 == 0) { t2 = 0; } t1 = 0; t2++; mainCharactor.CloudMove(Cloud.Center, -a, Convert.ToInt32(-a * Math.Tan(mainCharactor.Sita))); mainCharactor._Angle = Cloud._Angle; } else if (Cloud._Angle == 0) { mainCharactor._Angle = Cloud._Angle; mainCharactor.CloudMove(Cloud.Center, -a, Convert.ToInt32(-a * Math.Tan(mainCharactor.Sita))); t1 = t2 = 0; } countTime.EndT(); break; //遊戲勝場 case 2: turn.TurnWin(pageName.stage02); break; //遊戲敗場 case 3: turn.TurnGameOver(pageName.mainPage); break; //遊戲過關 case 4: music.PlayMusic("Pass.mp3"); Ranker ranker = new Ranker(); ranker.Load(); ranker.Clear(); ranker.ShowRank(1); step = 5; break; case 5: turn.TurnWin(pageName.mainPage); break; } }
public void Action() { switch (step) { //遊戲進場說明 case 0: Thread.Sleep(100); river.Action(); river2.AntiAction(); // 說明頁切換 switch (explainPage) { case 0: mainCharacter.Action(); // mainCharater 動作 if (mainCanJump) { if (mainCharacter.Center.Y >= 280 && touch == 0) { mainCharacter.Move(0, -3 * jumpt); jumpt++; } else if (mainCharacter.Center.Y <= 430) { touch = -1; mainCharacter.Move(0, 3 * jumpt); jumpt--; if (mainCharacter.Center.Y > 430) { mainCanJump = false; jumpt = 0; touch = 0; } } } break; case 1: mainCharacter.Action(); break; case 2: // yellowDragon 動作 yellowDragon[0].Action(); if (yellowDragon[0].Center.Y <= 350) { isUp = false; } else if (yellowDragon[0].Center.Y >= 600) { isUp = true; } if (isUp) { yellowDragon[0].Move(0, -20); } else if (!isUp) { yellowDragon[0].Move(0, 20); } break; } break; //遊戲開始 case 1: countTime.StartT(); Thread.Sleep(90); music.PlayMusic(4); if (yellowDragon[0].Enemys == 0 && yellowDragon[1].Enemys == 0) { if (winroad.Center.X < 520) { pinkDragon.Action(); pinkDragon.Move(-4, 0); if (pinkDragon.isClick(mainCharacter.Center.X + 50, mainCharacter.Center.Y)) { step = 4; } } else { winroad.Move(-10, 0); pinkDragon.Move(-10, 0); } } // 所有圖片動畫 if (winroad.Center.X > 520) { river.Action(); river2.AntiAction(); grid.Action(-160, new Point(1900, 700), -10, 0); background.Action(-440, new Point(1700, 340), -3, 0); } mainCharacter.Action(); //---------------- Enemys for (int i = 0; i < yellow_NUM; i++) { if (yellowDragon[i] != null) { yellowDragon[i].Action(); yellowDragon[i].Jump(grid.continuousActors[grid.continuousActors.Count - 1].Center, i); if (yellowDragon[i].isClick(mainCharacter.Center.X, mainCharacter.Center.Y)) { Global.HP -= 1; music.PlayMusic(1); if (Global.HP <= 0) { step = 3; } mainCharacter.Motion(2); } healthPts[i].Center = new Point(yellowDragon[i].Center.X, yellowDragon[i].Center.Y - 120); healthPts[i].Health(yellowDragon[i].HP, 5); } } // 恐龍是否走在路上 touch = 0; for (int i = 0; i < grid.continuousActors.Count; i++) { if (grid.continuousActors[i].isClick(mainCharacter.Center.X - 15, mainCharacter.Center.Y + 60)) { touch++; } } // 恐龍動作(跳/墜落) if (ispower && jumpt > -10) { jumpt--; } if (isjump) { if (jumpt < 2) { mainCharacter.Move(0, -30 + jumpt); } else { isjump = false; jumpt = 0; } jumpt++; } else if (winroad.Center.X <= 750) { mainCharacter.Center = new Point(mainCharacter.Center.X + 4, 550); } else if (touch == 0) { mainCharacter.GMove(0, 3); } // 恐龍扣血 if (mainCharacter.Center.Y > 950) { Global.HP -= 1; music.ContiPlayMusic("drop.wav"); if (Global.HP <= 0) { step = 3; } mainCharacter.Motion(2); mainCharacter.Center = new Point(190, 190); mainCharacter.t = 0; isjump = false; } // 計時直到碰見粉紅 if (!pinkDragon.isClick(mainCharacter.Center.X, mainCharacter.Center.Y)) { countTime.EndT(); } break; //遊戲勝場 case 2: music.StopMusic("cave2.wav"); turn.Turn(pageName.mainPage); break; //遊戲敗場 case 3: music.StopMusic("cave2.wav"); turn.Turn(pageName.mainPage); break; case 4: music.PlayMusic("Pass.mp3"); Ranker ranker = new Ranker(); ranker.Load(); ranker.Clear(); ranker.ShowRank(0); step = 2; break; } }
//---------------- 加在 Form1.Paint 裡 ----------------// public void Paint(Graphics g) { background.Paint(g); holegrass.Paint(g); switch (step) { //遊戲進場 case 0: //------ 說明頁 if (explain != null && ExplainPlayBtn != null) { explain.Paint(g); ExplainPlayBtn.Paint(g); rNextBtn.Paint(g); lNextBtn.Paint(g); } break; case 1: case 4: //---------------- clouds Thread.Sleep(30); clouds.Paint(g, new Point(100, 100)); mainCharactor.Paint(g); blackDragon.Paint(g); //---------------- fire if (bluefire.widthsize >= 0 && bluefire.widthsize <= 1 && bluefire.heightsize >= 0.5 && bluefire.heightsize <= 1.5 && redfire.widthsize >= 0 && redfire.widthsize <= 1 && redfire.heightsize >= 0.5 && redfire.heightsize <= 1.5) { douwn = true; bluefire.widthsize += 0.01f; bluefire.heightsize += 0.01f; bluefire.Center = new Point(redfire.Center.X + Convert.ToInt32(redfire.img.Width * redfire.widthsize), redfire.Center.Y); redfire.widthsize -= 0.01f; redfire.heightsize -= 0.01f; } if (douwn) { bluefire.SetWidthHeight(g, bluefire.widthsize, bluefire.heightsize); redfire.SetWidthHeight(g, redfire.widthsize, redfire.heightsize); douwn = false; } else if (downCount == 0) { redfire.Center = new Point(385, 465); bluefire.Center = new Point(740, 465); bluefire.SetWidthHeight(g, 0.5f, 1); redfire.SetWidthHeight(g, 0.5f, 1); downCount++; } else { if (redfire.widthsize >= 1) { redfire.Center = new Point(redfire.Center.X + 30, redfire.Center.Y); redfire.SetWidthHeight(g, 1, 1.5f); if (redfire.Center.X >= 1000) { Global.target = 0; blackDragon.Motion(1); if (countTime.Sec(2) && step != 5) { if (Global.Mode == 2) { step = 4; } else { step = 2; } } } } if (bluefire.widthsize >= 1) { bluefire.Center = new Point(bluefire.Center.X - 30, bluefire.Center.Y); bluefire.SetWidthHeight(g, 1, 1.5f); if (bluefire.Center.X <= -100) { mainCharactor.Motion(7); if (countTime.Sec(2)) { step = 3; } } } } break; case 2: case 3: case 5: turn.Paint(g); break; } }
//---------------- 加在 Form1.Thread 裡 ----------------// public void Move() { switch (step) { //遊戲進場說明 case 0: Thread.Sleep(80); if (explainPage == 1 && Global.Mode > 0) { mainCharactor.Action(); //敵人的動作 if (!isAttackOrange) { orangeDragon.Action(); if (newt.MilSec(500)) { orangeDragon.Motion(1); } } //敵人丟骨頭 bone._Angle += 9; bone.Move(-15 - speed, 0); if (mainCharactor.isClick(bone.Center.X, bone.Center.Y)) { //如果沒防禦 if (!escaption) { music.PlayMusic(1); mainCharactor.Motion(2); canPaintHp01 = true; } bone.Center = new Point(orangeDragon.Center.X - 50, orangeDragon.Center.Y - 20); music.PlayMusic(3); } } break; //遊戲開始 case 1: newt.StartT(); Thread.Sleep(50); //---------------- 背景移動 mountains.Action(-200, new Point(1800, 600), -3, 0); grasses.Action(-150, new Point(1200, 658), -3 - speed, 0); clouds.Action(-150, new Point(1300, 150 + 80 * randomizer.Next(1, 5)), -3, 0); if (orangeDragon.Enemys > 0) { // 黃色小鳥 : 會丟石頭或生命蛋 yellowBird.Action(); // 黃色小鳥移動與刷新 if (yellowBird.Center.X < 0 && (stone.Center.X < 0)) { yellowBird.HP = 2; yellowBird.Motion(0); yellowBird.Center = new Point(1300, 100); stone.Center = yellowBird.Center; } else { yellowBird.Move(-8 - speed, 0); } // 黃色小鳥丟石頭與否 if (yellowBird.HP > 0) { //當小鳥超過主角會自動釋放物體 if (yellowBird.Center.X <= mainCharactor.Center.X - (-3 - speed) * (20 + speed)) { //當石頭砸到主角 if (stone.isClick(mainCharactor.Center.X, mainCharactor.Center.Y - 50)) { mainCharactor._Angle += 5; Global.HP -= 2; music.PlayMusic(6); stone.Center = new Point(-100, 0); stone.t = 0; if (Global.HP <= 0) { step = 3; } } //石頭落下狀態 if (stone.Center.Y < 700) { music.ContiPlayMusic("Stonrfalling.mp3"); stone.GMove(-3 - speed, 1); } else { stone.Move(-5 - speed, 0); } } else { //石頭沒超過主角,和鳥一起移動 stone.Center = new Point(yellowBird.Center.X, yellowBird.Center.Y + 70); } } else { //小鳥被點到,石頭自然釋出 if (stone.isClick(orangeDragon.Center.X, orangeDragon.Center.Y)) { music.PlayMusic(1); orangeDragon.HP -= 4; orangeDragon.Life(); } if (stone.Center.Y < 700) { music.ContiPlayMusic("Stonrfalling.mp3"); stone.GMove(-3 - speed, 1); if (stone.Center.Y > 680) { music.PlayMusic(6); } } else { music.StopMusic("Stonrfalling.mp3"); stone.Move(-5 - speed, 0); } } } //主角的動作 mainCharactor.Action(); if (mainCharactor._Angle > 0) { mainCharactor._Angle -= 1; } if (orangeDragon.Enemys <= 0 && rainbow.isClick(mainCharactor.Center.X - 250, mainCharactor.Center.Y)) { mainCharactor.Move(-2 - speed, -5 - speed); if (mainCharactor.Center.Y <= 100) { step = 2; } } if (orangeDragon.Enemys > 0) { //敵人的動作 orangeDragon.Action(); orangeDragon.Move(-5 - speed, 0); bone._Angle += 9; bone.Move(-20 - speed, 0); if (orangeDragon.Center.X <= 0) { orangeDragon.Center = new Point(1200, 600); bone.Center = new Point(orangeDragon.Center.X - 50, orangeDragon.Center.Y - 20); } //點主角防禦骨頭攻擊 if (mainCharactor.isClick(bone.Center.X, bone.Center.Y)) { //如果沒防禦 if (!escaption) { music.PlayMusic(1); Global.HP -= 1; if (Global.HP <= 0) { step = 3; } mainCharactor.Motion(2); } bone.Center = new Point(orangeDragon.Center.X - 50, orangeDragon.Center.Y - 20); music.PlayMusic(3); orangeDragon.Motion(1); } else if (!orangeDragon.isClick(bone.Center.X, bone.Center.Y) && orangeDragon.images.Count == 3) { orangeDragon.Motion(0); } healthyellow.Health(yellowBird.HP, 2); healthorange.Health(orangeDragon.HP, 10); healthyellow.Center = new Point(yellowBird.Center.X, yellowBird.Center.Y - 100); healthorange.Center = new Point(orangeDragon.Center.X, orangeDragon.Center.Y - 100); } //怪物打完一定數量啟動換關卡機制 if (orangeDragon.Enemys <= 0) { Form1.labelx.Invoke((Action) delegate { Form1.labelx.Text = Global.TIME.ToString("000.0") + " Sec " + " X " + Global.target; }); Thread.Sleep(25); rainbow.Move(-4 - speed, 0); mainCharactor.Move(4 + speed, 0); } else { newt.EndT(); } speed = 9 - orangeDragon.Enemys; break; //遊戲勝場 case 2: turn.TurnWin(pageName.level01); break; //遊戲敗場 case 3: turn.TurnGameOver(pageName.mainPage); break; } }
//-------------- 放在 Form1.Animate 裡 ---------------// public void Action() { switch (step) { //遊戲進場 case 0: Thread.Sleep(80); //step = 1; break; //遊戲開始 case 1: countTime.StartT(); Thread.Sleep(70); //------ maincharator 被射線打到 if (brownDragon != null && brownDragon.brownDragon.Center.X <= 950 && brownDragon.myEndPoint.X <= 300) { if (mainCharator.isClick(brownDragon.brownDragon.Center.X - 800 , brownDragon.brownDragon.Center.Y)) { if (countTime.MilSec(1000)) { mainCharator.Motion(6); brownDragon.Motion(0); music.PlayMusic(5); Global.HP--; } } } //---------------- clouds cloudsCenter = new Point(1300, 150 + 100 * randomizer.Next(1, 5)); clouds.Action(-150, cloudsCenter, -1, 0); //------ mainCharator mainCharator.Action(); //------ brownDragon if (brownDragon != null) { brownDragon.Fly(); } //--------- fire & progressBar for (int i = 0; i < Fire_MaX_Num; i++) { if (fires[i] != null) { fires[i].Action(); //music.PlayMusic("fireAttack.mp3"); fires[i].Center = new Point(fires[i].Center.X + 30, fires[i].Center.Y); if (fires[i].Center.X >= 1100) { fires[i] = null; } } if (fires[i] != null) { for (int j = 0; j < TINYDRAGON_NUM; j++) { if (healthPts[j] != null && tinyDragons[j] != null) { if (tinyDragons[j].isClick(fires[i].Center.X + 10, fires[i].Center.Y)) // 如果小恐龍碰到火焰則... { fires[i] = null; // 火焰消失 music.PlayMusic(6); // 小恐龍發出燃燒的聲音 tinyDragons[j].Motion(1); // 小恐龍圖變成燃燒的恐龍圖 tinyDragons[j].hp--; // tinyDragon 被火焰打到 hp 值減一 healthPts[j].hp--; healthPts[j].Health(tinyDragons[j].hp, 10); // 血條依 tinyDragon 的 hp 值做變化 if (healthPts[j].hp == 0) // 如果血條為 0, 則... { healthPts[j] = null; // 血條為 null tinyDragons[j] = null; // 小恐龍為 null healthPtCount++; } break; } } } } //------ 火焰打到 brownDragon if (fires[i] != null && brownDragon != null) // 如果 brownDragon 被火焰打到, 則... { for (int k = 0; k < brownDragonImgHeight / 4; k++) { if (fires[i].isClick(brownDragon.brownDragon.Center.X - (brownDragonImgWidth / 4), brownDragon.brownDragon.Center.Y - (brownDragonImgHeight / 16) + k) && brownDragon.hp != 0) { music.PlayMusic(6); brownDragon.Motion(1); // browmDragon 受傷圖 brownDragon.hp--; // brownDragon 生命值減少 brownDragonHealthPt.hp--; // 血條減少 brownDragonHealthPt.Health(brownDragon.hp, BROWNDRAGON_Max_HP); // 血條依 brownDragon 比例調整 fires[i] = null; // 火焰消失 if (brownDragon.hp == 0) { brownDragon = null; // 如果 brownDragon 生命值為 0 則設為 null brownDragonHealthPt = null; // 血條設為 null } break; } } } } //-------- 血條跟著 brownDragon if (brownDragonHealthPt != null && brownDragon != null) { brownDragonHealthPt.Center = new Point(brownDragon.brownDragon.Center.X - 80, brownDragon.brownDragon.Center.Y - 100); } //--------- tinyDragon for (int i = 0; i < TINYDRAGON_NUM; i++) { if (healthPts[i] != null && tinyDragons[i] != null) { healthPts[i].Center = new Point(tinyDragons[i].Center.X - 10, tinyDragons[i].Center.Y - 60); } if (tinyDragons[i] != null) { tinyDragons[i].Action(); if (mainCharator.isClick(tinyDragons[i].Center.X - 47, tinyDragons[i].Center.Y) && tinyDragons[i].hp != 0) // 利用 size 過濾碰撞條件 { if (countTime.Sec(1)) { mainCharator.Motion(6); Global.HP -= 1; music.PlayMusic(1); } // 等待一秒再扣 HP } } } //--------- tinyDragon 追蹤 maincharator for (int i = 0; i < TINYDRAGON_NUM; i++) { if (tinyDragons[i] != null) { double dist = Distance(tinyDragons[i].Center, mainCharator.Center); // 計算 tinyDragon 與 maincharator 的距離 if (tinyDragons[i].Center.X <= mainCharator.Center.X + 170) { tinyDragons[i].Center = new Point(tinyDragons[i].Center.X - 20, tinyDragons[i].Center.Y); } else { int r = randomizer.Next(8, 20); tinyDragons[i].Center = new Point((int)(tinyDragons[i].Center.X + (mainCharator.Center.X - tinyDragons[i].Center.X) * r / dist), (int)(tinyDragons[i].Center.Y + (mainCharator.Center.Y - tinyDragons[i].Center.Y) * r / dist)); } if (tinyDragons[i].Center.X <= -30) { tinyDragons[i].Center = new Point(1000 + 50 * i * randomizer.Next(8, 20), 0 + 50 * i * randomizer.Next(0, 5)); } } } // 如果 hp 為 0 則回到 turntablePage if (Global.HP <= 0) { step = 3; } //------ 判斷轉場 進下一關 if (brownDragon == null /*&& healthPtCount == 5*/) { Global.target = 0; step = 2; } countTime.EndT(); break; //遊戲勝場 case 2: turn.TurnWin(pageName.level02); break; //遊戲敗場 case 3: turn.TurnGameOver(pageName.mainPage); break; } }