public Tile[,] tileMap(int[,] thisMap) { Tile[,] tiledMap = new Tile[thisMap.GetUpperBound(0), thisMap.GetUpperBound(1)]; Rectangle tileTemplate = new Rectangle(0, 0, (int)GlobalDictionaries.standardTileSize.X, (int)GlobalDictionaries.standardTileSize.Y); for (int controlVar1 = 0; controlVar1 <= thisMap.GetUpperBound(0); controlVar1++) { for (int controlVar2 = 0; controlVar2 <= thisMap.GetUpperBound(1); controlVar2++) { int tileTextureID = thisMap[controlVar1, controlVar2]; bool? isTileOpaque = null; if (!GlobalDictionaries.tilesYouCanWalkOn.Contains(tileTextureID)) { isTileOpaque = true; } else { isTileOpaque = false; } Tile tempTile = new Tile(tileTemplate, tileTextureID, isTileOpaque); tiledMap[controlVar1, controlVar2] = tempTile; tileTemplate.X += 32; Debug.WriteLine("Tile value " + tileTextureID + " loaded at " + tileTemplate.X + ", " + tileTemplate.Y + "."); } tileTemplate.X = 0; tileTemplate.Y += 32; } return tiledMap; }
public List<Tile> tileMap(Dictionary<int, Texture2D> tileCatalogue, Dictionary<int, Texture2D> itemCatalogue) { Rectangle tempRect = new Rectangle(0, 0, 32, 32); for (int controlVar1 = 0; controlVar1 <= masterMapArray.GetUpperBound(0); controlVar1++) { for (int controlVar2 = 0; controlVar2 <= masterMapArray.GetUpperBound(1); controlVar2++) { int tempValue = masterMapArray[controlVar1, controlVar2]; Tile tempTile = new Tile(tempRect, tempValue, false); this.masterTiledMapArray[controlVar1, controlVar2] = tempTile; this.thisMap.Add(tempTile); if (!tilesThatCanBeWalkedOn.Contains(tempValue)) { wallTilesInMap.Add(tempRect); } else { floorTilesInMap.Add(tempRect); tempTile.tileItemPosition = new Rectangle(tempTile.tilePosition.X + 4, tempTile.tilePosition.Y + 4, 24, 24); //tempTile.addItemToTile(99902); } tempRect.X += 32; Debug.WriteLine("Tile value " + tempValue + " loaded at " + tempRect.X + ", " + tempRect.Y + "."); } tempRect.X = 0; tempRect.Y += 32; } return thisMap; }