public Material(Material src) { Flag = src.Flag; ColorChannelControlsCount = src.ColorChannelControlsCount; NumTevStagesCount = src.NumTevStagesCount; NumTexGensCount = src.NumTexGensCount; CullMode = src.CullMode; ZCompLoc = src.ZCompLoc; Dither = src.Dither; TextureIndices = src.TextureIndices; TextureNames = src.TextureNames; IndTexEntry = src.IndTexEntry; MaterialColors = src.MaterialColors; ChannelControls = src.ChannelControls; AmbientColors = src.AmbientColors; LightingColors = src.LightingColors; TexCoord1Gens = src.TexCoord1Gens; PostTexCoordGens = src.PostTexCoordGens; TexMatrix1 = src.TexMatrix1; PostTexMatrix = src.PostTexMatrix; TevOrders = src.TevOrders; ColorSels = src.ColorSels; AlphaSels = src.AlphaSels; TevColors = src.TevColors; KonstColors = src.KonstColors; TevStages = src.TevStages; SwapModes = src.SwapModes; SwapTables = src.SwapTables; FogInfo = src.FogInfo; AlphCompare = src.AlphCompare; BMode = src.BMode; ZMode = src.ZMode; NBTScale = src.NBTScale; }
public Material() { CullMode = CullMode.Back; MaterialColors = new Color?[2] { new Color(1, 1, 1, 1), null }; ChannelControls = new ChannelControl?[4]; IndTexEntry = new IndirectTexturing(); AmbientColors = new Color?[2] { new Color(50f / 255f, 50f / 255f, 50f / 255f, 50f / 255f), null }; LightingColors = new Color?[8]; TexCoord1Gens = new TexCoordGen?[8]; PostTexCoordGens = new TexCoordGen?[8]; TexMatrix1 = new TexMatrix?[10]; PostTexMatrix = new TexMatrix?[20]; TextureIndices = new int[8] { -1, -1, -1, -1, -1, -1, -1, -1 }; TextureNames = new string[8] { "", "", "", "", "", "", "", "" }; KonstColors = new Color?[4]; KonstColors[0] = new Color(1, 1, 1, 1); ColorSels = new KonstColorSel[16]; AlphaSels = new KonstAlphaSel[16]; TevOrders = new TevOrder?[16]; //TevOrders[0] = new TevOrder(TexCoordId.TexCoord0, TexMapId.TexMap0, GXColorChannelId.Color0); TevColors = new Color?[4]; TevColors[0] = new Color(1, 1, 1, 1); TevStages = new TevStage?[16]; SwapModes = new TevSwapMode?[16]; SwapModes[0] = new TevSwapMode(0, 0); SwapTables = new TevSwapModeTable?[16]; SwapTables[0] = new TevSwapModeTable(0, 1, 2, 3); AlphCompare = new AlphaCompare(CompareType.Greater, 127, AlphaOp.And, CompareType.Always, 0); ZMode = new ZMode(true, CompareType.LEqual, true); BMode = new BlendMode(Enums.BlendMode.Blend, BlendModeControl.SrcAlpha, BlendModeControl.InverseSrcAlpha, LogicOp.NoOp); NBTScale = new NBTScale(0, Vector3.Zero); FogInfo = new Fog(0, false, 0, 0, 0, 0, 0, new Color(0, 0, 0, 0), new float[10]); }