public ItemEntry(InventoryPanel owner, Item type) : base(SunsetUtils.enumToString<Item>(type), 0, 0) { this.owner = owner; this.mItem = type; }
/// <summary> /// Initializes all the menu panels and links them togther. Call this in the Game's /// create cycle. Lots of hard coding here! - we'll have to adjust it if the game's /// viewport size changes. /// </summary> public static void init() { if (initialized) return; //initialize static variables components = new List<Sprite>(); panelStack = new Stack<Panel>(); activePanel = menuBody; menuOpen = false; initialized = true; // places list placesScreen = new PlacesPanel(200, 480, 440, 380); placesScreen.setPopLocations(200, 480, 200, 100); placesScreen.setScrolling(7, 1); placesScreen.loadEntriesFromFile(Directories.TEXTDATA + "PlacesJournalInfo.txt"); components.Add(placesScreen); // people list peopleScreen = new PeoplePanel(200, 480, 440, 380); peopleScreen.setPopLocations(200, 480, 200, 100); peopleScreen.setScrolling(7, 1); peopleScreen.loadEntriesFromFile(Directories.TEXTDATA + "PeopleJournalInfo.txt"); components.Add(peopleScreen); // quest list questScreen = new QuestPanel(200, 480, 440, 380); questScreen.setPopLocations(200, 480, 200, 100); questScreen.setScrolling(7, 1); questScreen.loadEntriesFromFile(Directories.TEXTDATA + "QuestJournalInfo.txt"); components.Add(questScreen); // journal prompt DialogPanel journalPrompt = new DialogPanel(200, -100, 440, 100); journalPrompt.setMessage("What type of info do you need?"); journalPrompt.setRefreshMessage(journalPrompt.getMessage()); ScreenSpecifierEntry questEntry = new ScreenSpecifierEntry("Quests", journalPrompt, questScreen); questEntry.setNewMessage("Looking up past and current quests..."); questEntry.setOtherPanels(peopleScreen, placesScreen); ScreenSpecifierEntry peopleEntry = new ScreenSpecifierEntry("People", journalPrompt, peopleScreen); peopleEntry.setNewMessage("Looking up intel on individuals..."); peopleEntry.setOtherPanels(questScreen, placesScreen); ScreenSpecifierEntry placesEntry = new ScreenSpecifierEntry("Places", journalPrompt, placesScreen); placesEntry.setNewMessage("Looking up intel on locations..."); placesEntry.setOtherPanels(questScreen, peopleScreen); journalPrompt.loadEntries(questEntry, peopleEntry, placesEntry); journalPrompt.setPopLocations(200, -100, 200, 0); journalPrompt.setYMargin(20); journalPrompt.setYDivider(journalPrompt.getHeight() - 30); components.Add(journalPrompt); // clues info screen TextPanel cluesInfoScreen = new TextPanel(400, -200, 240, 200); cluesInfoScreen.setMessage("Info about the clue here."); cluesInfoScreen.setPopLocations(400, -200, 400, 0); components.Add(cluesInfoScreen); // clues list ListPanel cluesScreen = new CluePanel(200, 480, 200, 480, cluesInfoScreen); cluesScreen.setPopLocations(200, 480, 200, 0); components.Add(cluesScreen); // inventory item info screen TextPanel inventoryInfoScreen = new TextPanel(200, 480, 440, 150); inventoryInfoScreen.setMessage("This is where information about the item will appear."); inventoryInfoScreen.setPopLocations(200, 480, 200, 330); components.Add(inventoryInfoScreen); // inventory screen inventoryScreen = new InventoryPanel(200, -330, 440, 330); inventoryScreen.setMessagePanel(inventoryInfoScreen); inventoryScreen.loadEntriesFromFile(Directories.TEXTDATA + "ItemInfo.txt"); inventoryScreen.setScrolling(5, 2); inventoryScreen.setPopLocations(200, -330, 200, 0); components.Add(inventoryScreen); // reputation screen ReputationPanel reputationScreen = new ReputationPanel(200, 480, 440, 480); reputationScreen.setPopLocations(200, 480, 200, 0); components.Add(reputationScreen); // sound config screen SoundConfigPanel soundConfigScreen = new SoundConfigPanel(200, 480, 440, 380); soundConfigScreen.setPopLocations(200, 480, 200, 100); components.Add(soundConfigScreen); // key config screen KeyConfigPanel keyConfigScreen = new KeyConfigPanel(200, 480, 440, 380); KeyModifierEntry keyAction = new KeyModifierEntry("Talk/Action/Confirm", keyConfigScreen, KeyInputType.Action); KeyModifierEntry keyCancel = new KeyModifierEntry("Go Back/Cancel", keyConfigScreen, KeyInputType.Cancel); KeyModifierEntry keyShoot = new KeyModifierEntry("Shoot", keyConfigScreen, KeyInputType.Shoot); KeyModifierEntry keyPickpocket = new KeyModifierEntry("Pickpocket", keyConfigScreen, KeyInputType.Pickpocket); KeyModifierEntry keyUp = new KeyModifierEntry("Move Up", keyConfigScreen, KeyInputType.MoveNorth); KeyModifierEntry keyDown = new KeyModifierEntry("Move Down", keyConfigScreen, KeyInputType.MoveSouth); KeyModifierEntry keyLeft = new KeyModifierEntry("Move Left", keyConfigScreen, KeyInputType.MoveWest); KeyModifierEntry keyRight = new KeyModifierEntry("Move Right", keyConfigScreen, KeyInputType.MoveEast); KeyModifierEntry keyToggleMenu = new KeyModifierEntry("Toggle Menu", keyConfigScreen, KeyInputType.MenuToggle); keyConfigScreen.loadEntries(keyAction, keyCancel, keyShoot, keyPickpocket, keyUp, keyDown, keyLeft, keyRight, keyToggleMenu); keyConfigScreen.alignEntriesVertical(); keyConfigScreen.setPopLocations(200, 480, 200, 100); components.Add(keyConfigScreen); // config prompt DialogPanel configPrompt = new DialogPanel(200, -100, 440, 100); keyConfigScreen.setPreviousPanel(configPrompt); configPrompt.setMessage("What would you like to configure?"); configPrompt.setRefreshMessage(configPrompt.getMessage()); ScreenSpecifierEntry keyEntry = new ScreenSpecifierEntry("Key Controls", configPrompt, keyConfigScreen); keyEntry.setNewMessage("Configuring key controls... Press [" + Enum.GetName(typeof(Keys), KeyboardManager.getKeyControl(KeyInputType.Action)) + "] to modify the key."); keyEntry.setOtherPanels(soundConfigScreen); ScreenSpecifierEntry soundEntry = new ScreenSpecifierEntry("Sound", configPrompt, soundConfigScreen); soundEntry.setNewMessage("Configuring sound settings..."); soundEntry.setOtherPanels(keyConfigScreen); configPrompt.loadEntries(keyEntry, soundEntry); configPrompt.setPopLocations(200, -100, 200, 0); configPrompt.setYMargin(20); configPrompt.setYDivider(configPrompt.getHeight() - 30); components.Add(configPrompt); // save file data screen SaveDataPanel saveScreen = new SaveDataPanel(200, 480, 440, 380); saveScreen.setScrolling(5, 1); saveScreen.loadSaveData(); saveScreen.setPopLocations(200, 480, 200, 100); components.Add(saveScreen); // save/load prompt DialogPanel savePrompt = new DialogPanel(200, -100, 440, 100); saveScreen.setPreviousPanel(savePrompt); savePrompt.setMessage("Would you like to save the current game or load an older game?"); savePrompt.setRefreshMessage(savePrompt.getMessage()); SaveTypeSpecifierEntry saveEntry = new SaveTypeSpecifierEntry("Save", savePrompt, saveScreen); saveEntry.setSaveType(true); saveEntry.setNewMessage("Saving current progress...select a file to overwrite."); SaveTypeSpecifierEntry loadEntry = new SaveTypeSpecifierEntry("Load", savePrompt, saveScreen); loadEntry.setSaveType(false); loadEntry.setNewMessage("Loading another save file...select a file to load."); savePrompt.loadEntries(saveEntry, loadEntry); //savePrompt.alignEntriesHorizontal(); savePrompt.setPopLocations(200, -100, 200, 0); savePrompt.setYMargin(20); savePrompt.setYDivider(savePrompt.getHeight() - 30); components.Add(savePrompt); // exit game prompt DialogPanel exitPrompt = new DialogPanel(200, 480, 350, 200); exitPrompt.setMessage("Are you sure you want to exit the game? All unsaved progress will be lost."); ExitEntry cancelEntry = new ExitEntry("Cancel", false); ExitEntry exitEntry = new ExitEntry("Quit Game", true); exitPrompt.loadEntries(cancelEntry, exitEntry); exitPrompt.setPopLocations(200, 480, 200, 280); components.Add(exitPrompt); // main menu menuBody = new ListPanel(-200, 0, 200, 480); SubMenuFocusEntry menuBodyJournal = new SubMenuFocusEntry("Journal", journalPrompt); SubMenuFocusEntry menuBodyClues = new SubMenuFocusEntry("Clues", cluesScreen); SubMenuFocusEntry menuBodyInventory = new SubMenuFocusEntry("Inventory", inventoryScreen); //SubMenuFocusEntry menuBodyEquip = new SubMenuFocusEntry("Equip", null); SubMenuFocusEntry menuBodyReputation = new SubMenuFocusEntry("Reputation", reputationScreen); SubMenuFocusEntry menuBodyConfig = new SubMenuFocusEntry("Config", configPrompt); SubMenuFocusEntry menuBodySave = new SubMenuFocusEntry("Save/Load", savePrompt); SubMenuFocusEntry menuBodyExit = new SubMenuFocusEntry("Exit Game", exitPrompt); menuBody.loadEntries(menuBodyJournal, menuBodyClues, menuBodyInventory, /*menuBodyEquip,*/ menuBodyReputation, menuBodyConfig, menuBodySave, menuBodyExit); menuBody.alignEntriesVertical(); menuBody.setPopLocations(-200, 0, 0, 0); components.Add(menuBody); // menu cursor menuArrow = new CursorArrow(-175, 67); menuArrow.setPopLocations(menuBody.getHideX() + 25, menuBody.getHideY() + 67, menuBody.getAppearX() + 25, menuBody.getAppearY() + 67); components.Add(menuArrow); // journal entry info screen // this panel "covers" the menu cursor, so it goes last components.Add(JournalInfoPanel.instance); //group panels that pop in and out together PanelGroup pg0 = new PanelGroup(menuBody); PanelGroup pg1 = new PanelGroup(journalPrompt, questScreen, peopleScreen, placesScreen); PanelGroup pg1a = new PanelGroup(JournalInfoPanel.instance); PanelGroup pg2 = new PanelGroup(cluesScreen, cluesInfoScreen); PanelGroup pg3 = new PanelGroup(inventoryScreen, inventoryInfoScreen); PanelGroup pg4 = new PanelGroup(reputationScreen); PanelGroup pg5 = new PanelGroup(configPrompt, keyConfigScreen, soundConfigScreen); PanelGroup pg6 = new PanelGroup(saveScreen, savePrompt); PanelGroup pg7 = new PanelGroup(exitPrompt); PanelGroupSorter.addPanelGroups(pg0, pg1, pg1a, pg2, pg3, pg4, pg5, pg6, pg7); }