internal static void UnregisterActiveCanvas(UICanvas uiCanvas) { CanvasMap.Remove(uiCanvas.Id); }
public static bool TryGetUICanvas(string id, out UICanvas uiCanvas) { return(CanvasMap.TryGetValue(id, out uiCanvas) && uiCanvas); }
internal static void RegisterActiveCanvas(UICanvas uiCanvas) { CanvasMap[uiCanvas.Id] = uiCanvas; }